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Author Topic: HALO script  (Read 430 times)

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pazuzu

  • Guest
HALO script
« on: 24 Mar 2005, 03:47:39 »
Hi, I'm using Toadlife's HALO script v1.0 for ofp v1.85+.

But when go to test it I get "Deploy chute" listed twice in my action menu.

I have 4 groups of 2 pilots each & I used the west1= group this, west2=group this etc.
 
In the init I listed the names the same as in demo mission...._units = ["w1","w2","w3","w4","w5","w6","w7","w8"]
 
With this line under it: {[_x,150,30,500] exec {real_halo.xsqs}} foreach _units

What am I doing wrong?
 
Thanks

StonedSoldier

  • Guest
Re:HALO script
« Reply #1 on: 24 Mar 2005, 10:13:49 »
im unfamiliar with that script, it may be because your getting too close to other units with that action.
« Last Edit: 24 Mar 2005, 10:14:07 by StonedSoldier »

pazuzu

  • Guest
Re:HALO script
« Reply #2 on: 24 Mar 2005, 20:36:12 »
I dont think so because in the demo mission players are alot closer while jumping than in my map.

Maybe it cant be used the way I'm using it. I'm making an air map with F16's v SU27's & its all dogfighting. After getting hit by a couple missiles player usually has to bail out, sometimes at altitudes of 1 to 3000 meters & it takes forever to land. So I thought using this HALO script would make the trip to the ground faster & funner.

I'm using it for 4 different groups of 2 pilots each.


Thanks for the reply.