Home   Help Search Login Register  

Author Topic: Grenade in tank  (Read 2904 times)

0 Members and 1 Guest are viewing this topic.

Offline Morglor9

  • Members
  • *
Re:Grenade in tank
« Reply #15 on: 03 Apr 2005, 00:03:30 »
for the animation of actually droping the grenade, use the one that plays when you pick up stuff from an ammo crate. playing the climb ladder animation *might* work if only used for a couple seconds to create the illusion of climbing the tank.
Cymbaline

Offline 456820

  • Contributing Member
  • **
Re:Grenade in tank
« Reply #16 on: 03 Apr 2005, 16:08:03 »
hey bluehand is it all right if i try and change this script to seem a bit more real and there are a few thing that could be changed like i only get the action when im in front of the tank and i dont seem to get set positioned and the shell you used seemed a bit big maybe a hand grenade round instead and some animations on it would look good like the climb up ladder one for getting on to the tank like morglor9 sugested and the pick up item anim would look good aswell.
with everyones sugestions a good script editor could make a very nice script

bluehand

  • Guest
Re:Grenade in tank
« Reply #17 on: 04 Apr 2005, 00:22:03 »
Please be my guest - it wasn't my idea, and what I posted was as far as I can get.
For the animation, I wanted a climb-ladder or a get-in-tank routine, followed by the StandGetOutofTank or whatever it's called where you jump out and away.  But I've never used playmove/switchmove, and they seem to lock my guy in place (so I'm not doing it right, obviously).

As to the places where you get the action, it's anywhere in range (check the axes on the trigger), but probably the delay between checks is too long.  I find that walking to about a tank's length behind the T55 and then waiting usually gets the menu to pop up.

Also if anyone can fix the behaviour of removing the grenade from the player, that would be a big help. :-*

modderman

  • Guest
Re:Grenade in tank
« Reply #18 on: 14 Apr 2005, 23:47:42 »
I tried to make your script work with removing the grenade, but i couldn't find a way around that, but i used the same scripts and made it work with using Satchel charges to destroy the tank.....
It has no problem removing 1 satchel charge for some reason....

but i'd have to say your grenade in tank scripts are
pretty nifty, good idea

But i just realized that when you go on to place a satchel charge on another tank....
you can't, untill you place one on the ground,... so i guess it dosn't really work,
but hopefully its a step....
« Last Edit: 15 Apr 2005, 00:46:10 by modderman »

DBR_ONIX

  • Guest
Re:Grenade in tank
« Reply #19 on: 17 Apr 2005, 17:45:07 »
Just a though,
Code: [Select]
? !(player hasweapon handgrenade):goto "nonade"
[Blow tank up here]

#nonade
exit
- Ben