yes.
heheh. m'kay, you probably want to know
how too, right
rather than spelling it out, i'll just give pointers to the right places.
creating the loons - you could do this via a looping script to save having to name each loon individually, or you could create each 12-loon group by hand. both methods would involve the
createunit command. see the comref.
after you create 12 units with a couple of higher-ranking loons, use the name of the officer thus -
"squad_name" = group officer_name
placing the loons - place markers where you want them to appear, and then use the attached script by ACF to teleport them to the markers.
a separate script would be required to make them hunt positions. use a marker again, and use the domove command on the squad_name. i assume you want the hunting to repeat every 3 seconds, but if you mean the whole createunit thing, that's just as easily done.
hope you don't think i'm being stingy by not providing the whole script itself - i'm just encouraging you to learn is all.
good luck