let me explain the process i have used then maybe someone can help.
I wanted to re texture the bis toilet shed (res) model
I tried following the tutorial in the editors depot by EJ will
The P3d model is Kbud.P3d
Then following as instructed in the tutorial i used the unpackSQM tool (but im not 100% sure i got this right so if someone can verify the process that would be great)
Then using P3d texture swap utility i found the correct textures for that model.
Using TexView i changed the textures to TGA edited them and saved as 24 uncompressed.
Renamed the textures accordingly and put them in my Wintertoilet file along with my winter toilet.P3d.
Using the texture swap utility i changed the existing texture paths to the new ones and saved the P3d
Then i created a config that looked like this:-
class CfgPatches
{
   class Wintertoilet
   {
      units[] = {Wintertoilet};
      weapons[] = {};
      requiredVersion = 1.0;
   };
};
class CfgVehicles
{
   class All {};
   class Static: All {};
   class Building: Static {};
   class NonStrategic: Building {};
   class TargetTraining: NonStrategic {};
   class TargetGrenade: TargetTraining {};
  Â
   class Wintertoilet: Building
   {
      model="\Wintertoilet\Wintertoilet.P3d";
      armor=20000;
      scope=2;
      displayName="Winter Toilet";
   }
}
PBO'd it up with the tex,p3d and config and put it in my addons folder!
Now not only do my textures not show up when i use the island with WRPtool but i cant find it under empty ingame either so basiclly im a complete noob at this and have cocked it up somewhere along the line.
@Serial Killer - That is the island im working on for my winter pack.Do you like the ground textures??I want to retexture loads of buildings to accompany.So please someone help out while i still have some hair left.