Home   Help Search Login Register  

Author Topic: Satchel charge question  (Read 627 times)

0 Members and 1 Guest are viewing this topic.

Offline Pr0ph3t

  • Members
  • *
Satchel charge question
« on: 14 Mar 2005, 22:31:02 »
- Can I teleport a satchel charge to an X,Y,Z coord

- Can I detect if it has been disarmed

- How do I detonate via trigger?

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:Satchel charge question
« Reply #1 on: 15 Mar 2005, 14:35:01 »
as far as i know, the only way to place a satchel charge which remains active (i.e. can be detonated) is by using a phantom loon, setpos'ing him into place and using

Code: [Select]
loon_name fire ["put","pipebomb"]
lay the charge. then remove the loon to about 200 metres away, set to stealth and so on to hide him, then activate with a trigger using

Code: [Select]
loon_name action ["touchoff"]
as for detecting whether it's still active, not sure. anyone?

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Satchel charge question
« Reply #2 on: 15 Mar 2005, 17:17:55 »
I believe the charge will only go off if the mission designer orders it, so by definition you know whether its active or not.
Plenty of reviewed ArmA missions for you to play

Homefry31464

  • Guest
Re:Satchel charge question
« Reply #3 on: 15 Mar 2005, 18:35:44 »
I don't really know the answers to the first two questions.   For the third... I imagine satchelname setdammage 1 may do the trick.

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:Satchel charge question
« Reply #4 on: 16 Mar 2005, 20:32:33 »
just did a quick search. i believe this thread is what you may be looking for.

cheers :)