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Author Topic: In car stereo  (Read 476 times)

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Offline The-Architect

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In car stereo
« on: 14 Mar 2005, 02:28:28 »
I was sure that there was a script out there that did this but I can't find it. I'm going to put it up as an idea here instead.

Here's the deal.

I want a script that will let me get into an enemy vehicle and become a captive (setcaptive true), I want to be able to drive the vehicle about and have radio chatter audible from inside.

If I get out of the vehicle obviously the chat would stop and I'd no longer be captive. Also, If possible, I'd like it so that if I got within a certain distance of an enemy player I'd no longer be captive. As if he'd seen that I was a bad guy. Another thing that would switch me from setcaptive true to false would be if I fired a gun from the vehicle, like machinegun.

Possible?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

DBR_ONIX

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Re:In car stereo
« Reply #1 on: 15 Mar 2005, 23:10:46 »
Basic bones of script :
Code: [Select]
_vehicle = _this select 0
#start
?(driver _vehicle == player):GOTO "safe"
~5
goto "start"

#safe
player setcaptive true
car say "radioClass"
goto "start"

That works best if the radio stuff is 5 seconds long, and a loop.. Change ~5 to a better lenght

Like I said, jsut bones of script
- Ben