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Author Topic: Flippidy Doo  (Read 1438 times)

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MOC_XIII

  • Guest
Flippidy Doo
« on: 14 Mar 2005, 02:06:05 »
I was wondering. Is there a way to make a mod allowing planes to go upside-down, flip, roll, etc.?

Kyle Sarnik

  • Guest
Re:Flippidy Doo
« Reply #1 on: 14 Mar 2005, 02:28:38 »
Yes, its called, Joystick  ;)

 :joystick:
« Last Edit: 14 Mar 2005, 02:31:28 by Kyle Sarnik »

MOC_XIII

  • Guest
idiot
« Reply #2 on: 14 Mar 2005, 03:41:20 »
Oh, duh!
I deserve a keen slap for that!
:tomato:
:beat:

Deathinmyhead

  • Guest
Re:Flippidy Doo
« Reply #3 on: 14 Mar 2005, 08:28:04 »
I'd be happy to do it for you!

Deathinmyhead

  • Guest
Re:Flippidy Doo
« Reply #4 on: 16 Mar 2005, 09:01:44 »
If you want an aircraft controlled by AI to bounce really high, what you could do in the mission editor is to set their "special" field to "flying", and give them no fuel and little armour. Right at the beginning when you start to play, the aircraft will literally fall out of the sky and explode, bouncing very high and very far afterwards. Once, whilst making a game on Everon, I dropped a plane on the fuel bowser on the airbase on the northernmost point of the island. The plane (SU-27 in this case) bounced all the way over the forest to the east and into the ocean! You can achieve some really cool brief effects by doing this, but bear in mind that all of this happens very quickly at the beginning of each game.
By the way, you really need a better title than "flippidy doo". It sounds kind of, well, gay. Try "Bouncing planes" or "Jumpy the frogfoot" or something.
« Last Edit: 16 Mar 2005, 09:04:09 by Deathinmyhead »

MOC_XIII

  • Guest
Re:Flippidy Doo
« Reply #5 on: 20 Mar 2005, 01:00:32 »
Hehehe.
I made a mission where you run thru a field and planes and cars and all sorts of things are falling. I was hit my an AH-64 once (ow).
« Last Edit: 20 Mar 2005, 01:01:04 by MOC_XIII »