OK, this is gonna be really confusing:
Have a look at this thread:
http://www.ofpec.com/yabbse/index.php?board=13;action=display;threadid=21594This was the exact same situation. Trying to make an M2 Gunner (type-thing anyway) have custom animations.
As you rightly said, in the config for the M2 gun, there is a line which reads:
gunnerAction = ManActM2Gunner;this refers to, in the CfgMoves.hpp
class CfgVehicleActions
{
~~~
m2gunner = "m2Gunner";
~~~
};The
ManAct part just tells OFP to use that set of actions.
With all vehicle animations, you get the template explained in the thread above.
Follwoing that, you should be able to make yours work by replacing the names and speeds etc.
@ Planck
Those are for the non-vehicle anims