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Concerning LST (carrier)
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Topic: Concerning LST (carrier) (Read 620 times)
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Pr0ph3t
Members
Concerning LST (carrier)
«
on:
10 Mar 2005, 04:23:28 »
Anything interesting we can do with this thing? I've tried moveindriver and stuff but nothing.. Does it have any special features?
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Planck
Honoured
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I'm never wrong ....I'm just not always right !
Re:Concerning LST (carrier)
«
Reply #1 on:
10 Mar 2005, 04:27:13 »
It's just eye candy.......mostly ;D
Planck
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I know a little about a lot, and a lot about a little.
Pr0ph3t
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Re:Concerning LST (carrier)
«
Reply #2 on:
10 Mar 2005, 04:29:28 »
I "fire a scud at it" in one of my missions and it makes this whiteout explosion and sinks.. I was hoping it might have a ship gun or something
piece of ****
«
Last Edit: 10 Mar 2005, 04:29:49 by Pr0ph3t
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Dubieman
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Re:Concerning LST (carrier)
«
Reply #3 on:
10 Mar 2005, 04:29:52 »
A little setvelocity here, a little there.... ;D
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Pr0ph3t
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Re:Concerning LST (carrier)
«
Reply #4 on:
10 Mar 2005, 04:31:52 »
what do yo mean I can actually fire a scud at it? the scud just fires upward and then a few seconds later the screen whites out with a huge explosion that sinks the ship
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Dubieman
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Re:Concerning LST (carrier)
«
Reply #5 on:
10 Mar 2005, 04:34:37 »
Setvelocity for movement.
If you want the "direct" scud, our lovely addon depot has some scuds....
Oh soz, you didn't want any addons did you?
Could be scripted, though you wouldn't see the actual scud hit home, just a boom! :-\
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Dagon
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Re:Concerning LST (carrier)
«
Reply #6 on:
10 Mar 2005, 09:16:00 »
I like to dump an LST in a far-off corner of the ocean and use it for PAPA_BEAR during the mission; with a getdammage 1 forceend trigger on it so if it blows up the mission instafails.
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Concerning LST (carrier)
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