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Author Topic: config problemos  (Read 1016 times)

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Dubieman

  • Guest
config problemos
« on: 16 Mar 2005, 23:38:11 »
Hello,

My config is using another addon I have for the models and such, and is just modifying the armor values and putting a new name on for the adjustments per what the author said for changing his addon.

Anyways, when I put my config in a folder called GRK_Wirb and make it a .pbo, and then try to paly OFP with it in the addons folder, it comes up with this error...

cannot load: GRK_Wirb/cfgvehicles/ ......   "c" encountered instead of "}"

I think it has something to do with the cfg vehicles class. I don't know what it is, and I've gone over it a few times and can't pinpoint anything.

Here it is:


********************************************

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2



class CfgPatches
{
   class GRK_WirB
   {
      units[] = {GRK_Wirb};
      weapons[] = {};
      requiredVersion = 1.75;
   };
};

class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Tank: LandVehicle {};
class M113: Tank{};
class GST_Wirb: M113
class GRK_WirB: GST_Wirb
   {
               
                armor=180;
      armorStructural=4.2;
                class HitTurret {armor=1.0;material=51;name=turet;passThrough=1;};
      class HitGun {armor=0.8;material=52;name=gun;passThrough=1;};
                canfloat = false;
      gunnerOpticsModel = "optika_zsu_gunner";
                outGunnerMayFire=true;
                forcehidegunner = true;
      hasCommander=false;
      driverIsCommander=false;
                viewGunnerInExternal = true;
                soundEngine[]={\GST_Wirb\Engine.wav,db-10,1};
                side=0;
      scope=2;
      nameSound="Tank";
      crew=SoldierECrew;      
                displayName="Wirbelwind";
      maxSpeed=38;
                transportSoldier = 2;
      cost=100000;   
      picture="\GST_Wirb\Wirb";
                model="\GST_Wirb\GST_Wirb";
      weapons[]={Wirbel};
      magazines[]={Wirbel};   
                commanderAction = ManActBMPcommanderout;
                commanderInAction = ManActBMPcommander;
                driverAction = ManActBMPGunnerOut;
      gunnerAction = ManActZSUGunner;
      driverInAction = ManActT55Driver;
                gunnerInAction = ManActZSUGunner;
                class TurretBase
                {
              gunAxis = "OsaHlavne";
         turretAxis = "OsaVeze";
         soundServo[]={Vehicles\gun_elevate,db-30,1.0};

         gunBeg = "usti hlavne";
         gunEnd = "konec hlavne";
         
         minElev=-10; maxElev=+90;
         minTurn=-360; maxTurn=+360;

         body = "OtocVez";
         gun = "OtocHlaven";

      };
      class Turret: TurretBase {}
      };                
                accuracy=0.20;
                type=VArmor;
      threat[]={0.8, 0.6, 0.4};
   };  
};    

**************************************

If anyone knows the answer, thanks in advance. ;)
:cheers:
GRK

Kyle Sarnik

  • Guest
Re:config problemos
« Reply #1 on: 17 Mar 2005, 00:27:24 »
***************************************
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2



class CfgPatches
{
   class GRK_WirB
   {
      units[] = {GRK_Wirb};
      weapons[] = {};
      requiredVersion = 1.75;
   };
};

class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Tank: LandVehicle {};
class M113: Tank{};
class GST_Wirb: M113 {};
class GRK_WirB: GST_Wirb
   {
               
                armor=180;
      armorStructural=4.2;
                class HitTurret {armor=1.0;material=51;name=turet;passThrough=1;};
      class HitGun {armor=0.8;material=52;name=gun;passThrough=1;};
                canfloat = false;
      gunnerOpticsModel = "optika_zsu_gunner";
                outGunnerMayFire=true;
                forcehidegunner = true;
      hasCommander=false;
      driverIsCommander=false;
                viewGunnerInExternal = true;
                soundEngine[]={\GST_Wirb\Engine.wav,db-10,1};
                side=0;
      scope=2;
      nameSound="Tank";
      crew=SoldierECrew;      
                displayName="Wirbelwind";
      maxSpeed=38;
                transportSoldier = 2;
      cost=100000;   
      picture="\GST_Wirb\Wirb";
                model="\GST_Wirb\GST_Wirb";
      weapons[]={Wirbel};
      magazines[]={Wirbel};   
                commanderAction = ManActBMPcommanderout;
                commanderInAction = ManActBMPcommander;
                driverAction = ManActBMPGunnerOut;
      gunnerAction = ManActZSUGunner;
      driverInAction = ManActT55Driver;
                gunnerInAction = ManActZSUGunner;
                class TurretBase
                {
              gunAxis = "OsaHlavne";
         turretAxis = "OsaVeze";
         soundServo[]={Vehicles\gun_elevate,db-30,1.0};

         gunBeg = "usti hlavne";
         gunEnd = "konec hlavne";
         
         minElev=-10; maxElev=+90;
         minTurn=-360; maxTurn=+360;

         body = "OtocVez";
         gun = "OtocHlaven";

      };
      class Turret: TurretBase {}
      };                
                accuracy=0.20;
                type=VArmor;
      threat[]={0.8, 0.6, 0.4};
   };  
};    
***************************************


The fix is highlighted  ;)
« Last Edit: 17 Mar 2005, 00:28:37 by Kyle Sarnik »

Dubieman

  • Guest
Re:config problemos
« Reply #2 on: 17 Mar 2005, 01:09:55 »
Ahhh....

Dunno why its always the little things that screw me up. :P

Thanks
GRK