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Author Topic: Concerning LST (carrier)  (Read 622 times)

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Offline Pr0ph3t

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Concerning LST (carrier)
« on: 10 Mar 2005, 04:23:28 »
Anything interesting we can do with this thing? I've tried moveindriver and stuff but nothing.. Does it have any special features?

Offline Planck

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Re:Concerning LST (carrier)
« Reply #1 on: 10 Mar 2005, 04:27:13 »
It's just eye candy.......mostly    ;D


Planck
I know a little about a lot, and a lot about a little.

Offline Pr0ph3t

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Re:Concerning LST (carrier)
« Reply #2 on: 10 Mar 2005, 04:29:28 »
I "fire a scud at it" in one of my missions and it makes this whiteout explosion and sinks.. I was hoping it might have a ship gun or something :( piece of ****
« Last Edit: 10 Mar 2005, 04:29:49 by Pr0ph3t »

Dubieman

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Re:Concerning LST (carrier)
« Reply #3 on: 10 Mar 2005, 04:29:52 »
A little setvelocity here, a little there.... ;D

Offline Pr0ph3t

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Re:Concerning LST (carrier)
« Reply #4 on: 10 Mar 2005, 04:31:52 »
what do yo mean I can actually fire a scud at it? the scud just fires upward and then a few seconds later the screen whites out with a huge explosion that sinks the ship

Dubieman

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Re:Concerning LST (carrier)
« Reply #5 on: 10 Mar 2005, 04:34:37 »
Setvelocity for movement.

If you want the "direct" scud, our lovely addon depot has some scuds....
Oh soz, you didn't want any addons did you? :P
Could be scripted, though you wouldn't see the actual scud hit home, just a boom! :-\

Dagon

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Re:Concerning LST (carrier)
« Reply #6 on: 10 Mar 2005, 09:16:00 »
I like to dump an LST in a far-off corner of the ocean and use it for PAPA_BEAR during the mission; with a getdammage 1 forceend trigger on it so if it blows up the mission instafails.