Home   Help Search Login Register  

Author Topic: Questions on music and waypoints  (Read 506 times)

0 Members and 1 Guest are viewing this topic.

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Questions on music and waypoints
« on: 08 Mar 2005, 21:26:17 »
Hi all,

I've got acouple of questions for you  ;)

1. Music
Is there a way of making custom music louder than its ment to be? I've tried 5 fademusic 1/2/3/4/5 etc, but that only makes the music go to normal volume.

2. Waypoints

OK, waypoints are screwing me around again. I have a group of guys who have to get into the back of a truck. The truck's driver is 'guy moveindriver truck'ed into the an empty truck at the begining of the mission.
Where the guys are ment to get out, I have a 'transport unload' waypoint for the truck, and a 'get out' waypoint for the guys.

But its not working. The guys don't get out.  :-[

I've tried only a get out wapoint, only a transport unload WP, on a unload WP, a get out and a unload WP, and all of the above syncrinized together.

None of it works.  :P

Can anyone help me out with either of these?  ???
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:Questions on music and waypoints
« Reply #1 on: 08 Mar 2005, 22:15:32 »
the music question - i suspect fademusic 1 is as loud as it's going to get, unless you muck around with the levels of the sound file in question before converting it, which will probably produce some awful distortion.

the waypoint question - i think the problem is that the loon who's moved into the truck at the start isn't part of the truck's group, if you understand what i mean. there's a loon, and a truck, both separate, so the loon is simply driving a truck, and maybe isn't treated the same as a single transport unit. i also tried something similar, keeping things separate, with similarly poor results. but on making the truck a single unit from the beginning (complete with driver), the problem disappeared.

another way to get around this would be to have the loons join the driver's group, that's a way i got round another similar problem, though i'd go with the first solution to begin with, as i know that works.

hope it helps :)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Questions on music and waypoints
« Reply #2 on: 09 Mar 2005, 01:13:22 »
fademusic volume peaks at 1.    There is a common problem of getting custom sound files to a high enough volume.   The answer lies not in ofp commands, but in making the music file loud enough in the first place.

Never use isolated moveInDriver commands.   Always use an assignAsDriver command with them.    After a "moveIn" command the loon doesn;t "know" he is in a vehicle.

Better still, use a placed truck unit which includes a driver.
Plenty of reviewed ArmA missions for you to play

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Questions on music and waypoints
« Reply #3 on: 09 Mar 2005, 08:50:09 »
OK, thanks for the replys guys. I'l test it out when I get the time  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB