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Author Topic: Replacement personel  (Read 642 times)

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Robinhansen

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Replacement personel
« on: 26 Feb 2005, 11:37:09 »
I was thinking of why not expand the ammotrucks with replacement personel? When infantrycommanders etc. has lost 40% of his personal, he can regroup at the ammotruck. A little like the barrage in CTI, just whitout the mony stuff. I got the script to create soldiers, but not how to assign them to the players group.

Offline THobson

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Re:Replacement personel
« Reply #1 on: 26 Feb 2005, 11:58:20 »
Try:

[_pers] join player

EDIT:

In your script:  what is _eng?  It is a local variable that is not defined
« Last Edit: 26 Feb 2005, 12:00:23 by THobson »

Offline h-

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Re:Replacement personel
« Reply #2 on: 26 Feb 2005, 13:25:21 »
And you need to use createUnit instead of createVehicle...

createVehicled dudes do not join you...
Or anybody else for that matter...
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Dubieman

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Re:Replacement personel
« Reply #3 on: 26 Feb 2005, 21:45:50 »
Don't createvehicled people not respond at all? Or is that camcreate or both?
Cause I remember testing a throw script and I threw a west guy at someone except he was pretty much useless. Didn't move, blink, look around, fire, or die. :P

Offline macguba

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Re:Replacement personel
« Reply #4 on: 27 Feb 2005, 02:56:52 »
createVehicle is sort of like camCreate.    It just dumps an empty vehicle on the map.   It's not designed to do sexy stuff.
Plenty of reviewed ArmA missions for you to play

Offline General Barron

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Re:Replacement personel
« Reply #5 on: 27 Feb 2005, 03:58:08 »
You should use the createunit command when creating people, not createvehicle.
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Robinhansen

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Re:Replacement personel
« Reply #6 on: 27 Feb 2005, 14:40:13 »
I'm sorry! I choosed the wrong script in the first placed. The one below works and is the one I use:

_p = _this select 0
_d = getdir _p
_man = "SoldierEB" Camcreate [(getpos _p select 0)+(5*sin _d),(getpos _p select 1)+(5*cos _d),0]
_man setdir (_d - 180)

exit


I only need to know how to assign it to the player who request it

 ;)

Offline h-

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Re:Replacement personel
« Reply #7 on: 27 Feb 2005, 16:32:38 »
Don't createvehicled people not respond at all? Or is that camcreate or both?
Cause I remember testing a throw script and I threw a west guy at someone except he was pretty much useless. Didn't move, blink, look around, fire, or die. :P
CreateVehicled guys do bleed and such, but otherwise the are total vegetables :P

@Robinhansen:
That can not work. period.
camCreate creates an AI soldier alright but it has no 'life' in it...
It's just a shell...

So there is no way you can get a camCreated/createVehicled unit to join another, unless you rewrite OFP code somewheres...

Use createUnit, as suggested several times now ;)
« Last Edit: 27 Feb 2005, 16:32:51 by HateR_Kint »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
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Robinhansen

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Re:Replacement personel
« Reply #8 on: 27 Feb 2005, 16:50:56 »
Right! now I finally got it  ::)
Is there a way to thange the "getMarkerPos" to, let's say a vehicle etc?
 :D