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Author Topic: how to force a storm...  (Read 501 times)

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Offline bedges

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how to force a storm...
« on: 26 Feb 2005, 22:37:24 »
Code: [Select]
0 setovercast 1
0 setrain 1

equals no rain, some nicotine-stained clouds and no thunder/lightning. is it dependant on the sliders within the editor, or does the script override those? i know the comref says "with overcast one storms and rain is very likely.", but is there a way of simply forcing the storm to maximum instantly?

i have looked in the usual places, in fact i'm going to stop saying that... i think it can be taken for granted by now :P

Big Nasty

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Re:how to force a storm...
« Reply #1 on: 26 Feb 2005, 22:56:57 »
Rain takes a little time to get going sometimes. Also BIS standard rain is, to put it bluntly, Shit. Get yourself Llaumax sky or nam sky. Their effects are a little easier to appreciate.
http://ofp.gamezone.cz/index.php?showthis=7782

Offline RujiK

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Re:how to force a storm...
« Reply #2 on: 26 Feb 2005, 23:07:11 »
I would suggest trying to put this in a trigger, in the order you have, overcast first, then rain.
I like your approach, lets see your departure.
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Offline bedges

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Re:how to force a storm...
« Reply #3 on: 26 Feb 2005, 23:17:56 »
mmm, same effect. i think as BigNasty suggests, this has more to do with the time i'm giving it, i.e. not a lot.

thanks anyways :)

Offline THobson

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Re:how to force a storm...
« Reply #4 on: 27 Feb 2005, 08:53:30 »
In my experience:

Quote
it dependant on the sliders within the editor, or does the script override those?
The scripts override the sliders
Quote
is there a way of simply forcing the storm to maximum instantly?
No

OFP hs a short memory when it comes to weather.  Put it in a loop to keep reminding it.
« Last Edit: 27 Feb 2005, 09:28:56 by THobson »