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Author Topic: helmet visible in 1st person view  (Read 5029 times)

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Offline remcen

  • Contributing Member
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  • a.k.a. hottentotten_mike
    • IM:UC
Re:helmet visible in 1st person view
« Reply #15 on: 06 Mar 2005, 22:35:38 »
well, i don't think forcing the player to put off all headgear is that good.
our solution atm is a modified lod-gap-solution or whatever one should call it. the gap is still 0.05 but only the inner textures at the front of the helmets were removed in the lowest lod.
first responses from our testers sound encouraging, as you have to crouch on the ground close to the model and look upward to see the difference.
and to be honest i'd prefer this  lod-based solution rather than a scripted one which yet could cause probs in multiplayer.
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aries_pup

  • Guest
Re:helmet visible in 1st person view
« Reply #16 on: 02 Jun 2005, 07:29:33 »
hey, this has something to do with the config of the soldiers...

the class of the soldier should be the same name as the p3d.

class = soldier
p3d = soldier.p3d

we had that problem once and manage to solve it by doin that...
remember to define the class as well...

hope i make sense and helped~
cheers~

Offline remcen

  • Contributing Member
  • **
  • a.k.a. hottentotten_mike
    • IM:UC
Re:helmet visible in 1st person view
« Reply #17 on: 02 Jun 2005, 10:55:41 »
umm, sorry man, doesn't work. i'm not sure if we really have the same problem.

and how would you make several units in the cfgvehicles class from the same model with this method? all would have to be different models  :-\
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The KMan 3000

  • Guest
Re:helmet visible in 1st person view
« Reply #18 on: 11 Jun 2005, 19:52:14 »
The way I fixed this problem was to select the entire helmet, not just the points, and define it as hlava.

Hope that helps.