Ok, might as well do this properly ;D
Aim:See above.
MethodI tried dropping a camcreated bullet (because thats what id be working with) a distance of 50 metres and using a looping timer to get the total time. This proved to be unreliable, giving way mixed results. I then changed the method, to dropping a camcreated bullet from rest, allowing it to fall for 1 second, the taking it's new speed (velocity _bullet select 2). This got good steady results.
Precautions:Safety Goggles.
Setvelocity'd the bullet to [0,0,0] just before the trial began to make sure it was at rest. Did not run any other heavily resource-using scripts in the background
Results:____Trial #__|_____downward speed (ms^-1) after one second___
1 | 12.6951
2 | 12.6270
3 | 12.6759
4 | 12.6276
5 | 12.6951
6 | 12.6178
7 | 12.6659
8 | 12.6659
9 | 12.6367
0 | 12.6367
Average: 12.65
Error:D*mn, moving the mouse before the script executes causes major random errors. If I hold it still, I tend to get the same two results: either 12.6659 or 12.6367. There's no way to know what another person would be doing though... As for systematic, I dunno. I've got nothing to compare it against (except the 'true' value of 9.81), but his is flashpoint after all.
DiscussionK, i was hoping to get results that were more concurrent, but ah well. They were close enough. 12.65 it is then...