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loon_name switchmove "CombatToCrouch"
loon_name setbehaviour "combat"
_unit = _this select 0dostop _unit#loop?alive _unit : exit_unit setbehaviour "combat"_unit setcombatmode "yellow"dostop _unit~1#getdown~1_unit setbehaviour "combat"~0.1_unit setunitpos "up"~2_unit playmove "combattocrouch"_unit playmove ""~ (random 5) + 5goto "loop"