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Author Topic: Increasing a soldiers load capacity  (Read 1821 times)

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Jimpy

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Increasing a soldiers load capacity
« on: 02 Feb 2005, 12:38:26 »

Is there any way to increase the number of "inventory slots"
for soldiers? I want to make some little British SAS (spec ops)
missions but the standard characters can't carry nearly enough kit
(actually they can't carry enough for standard ops either).
If I want a guy that can carry 300 rds of ammo, a SAW ammo box,
4 hand grenades, M203 bombs, a satchel charge, smoke grenades , flares, Binoculars, NOD and a 66mm LAW; [how] can I do it?

Offline Infierie Blou

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Re:Increasing a soldiers load capacity
« Reply #1 on: 05 Feb 2005, 13:15:01 »
Hey that sound mad but all I can say is why don't you make all those things smaller?

Shalashaska

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Re:Increasing a soldiers load capacity
« Reply #2 on: 06 Feb 2005, 15:57:31 »
Quote
carry 300 rds of ammo, a SAW ammo box,
4 hand grenades, M203 bombs, a satchel charge, smoke grenades , flares, Binoculars, NOD and a 66mm LAW

well, with that weight it would really be very hard to move fast... LOL  ;)

Jimpy

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Re:Increasing a soldiers load capacity
« Reply #3 on: 08 Feb 2005, 03:41:45 »
Why the "LOL"? It's not an atypical load for an infantryman.
Example: in the Falklands war the British Toms each carried
around 140lbs of kit (their transport helis were destroyed).
I regularly carried at least 60lbs of kit: SLR ammo, rations,
AP grenades, GPMG ammo, LAW tube, water, etc etc...
Why do you think they are called "grunts"? Why do you think
so many infantry soldiers have bad knees and bad backs?


I guess it's not possible, then. Thanks anyway for the responses.
[thinks] Maybe I can do something like "create" an ammo box in game
when we need stuff...?

Sp00nY

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Re:Increasing a soldiers load capacity
« Reply #4 on: 11 Feb 2005, 18:48:21 »
I know what you mean...it's like SF sometimes pick weapons on from the corpses. So you can have one guy carrying 2 assault guns and one AT launcher or grenade launcher.

Yes in real war time there was some soldiers that had some heavy load with 2 AT launchers a few ammo for them plus a medium range assault rifle and an SMG.

But bout 140lbs  this is too much never heard of such things.

i may direct you to this thread where you can find about gun.sqs wich is a script that allow you to add weapons holders to a soldier so he can carry more stuffs. U can also use it on many other soldiers but if your guy die then he will respawn with the weapon he was holding and all other things that was in guns.sqs , guns1.sqs , guns2.sqs ... are not available anymore.

Usualy it is used to add an mp5sd to SF snipers units so they can defend themself with something else than a pistol and they can CQB too just like in real life.

http://www.ofpec.com/yabbse/index.php?board=13;action=display;threadid=21085
« Last Edit: 11 Feb 2005, 18:50:22 by Sp00nY »

Jimpy

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Re:Increasing a soldiers load capacity
« Reply #5 on: 17 Feb 2005, 04:35:27 »
Thanks, I'll follow up that link. The respawning issue is not a concern for me.

The 140lb load is well attested for the Falklands War, although admittedly
this was regarded even then as excessive. I intended it as an extreme
example.

Infantrymen have carried heavy loads throughout history and the weight
never seems to diminish any through the years. I still get annoyed
that the OFP grunts can never carry enough. For example, I am making a
"British Infantry, 1980's" addon for OFP. In the 1980's the "Carl
Gustav" was the infantryman's main anti tank weapon. It frustrates me
that the ammo for the "Charlie G" in OFP takes up so many "inventory
slots" effectively turning the weapon in OFP into a 1-shot disposable thing
(there were many times in real life when I wished the damned thing WAS
disposable. It beggars belief how what is effectively a hollow metal tube
can be so awkward to carry - its damned awkwardness always seemed
to multiply its 15 kg. I always smile when I see the little OFP "AT Soldier"
carry it like it was nothing... :))

Offline ACF

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Re:Increasing a soldiers load capacity
« Reply #6 on: 17 Feb 2005, 17:51:34 »
From cfgVehicles.hpp:

   class Soldier: Man
   {
      //--
      vehicleClass="";
      displayName=$STR_DN_SOLDIER;
      nameSound="soldier";

      weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 10*WeaponSlotItem + 2*WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;


If you're making an addon, the theory is to reconfigure the weaponSlots for class SASTrooper or whatever.  What I don't know is if there's a maximum for each type or total slots, and whether that's limited by the engine or by what can be displayed in the pad.  Wonder what would happen if you tried two primary weapon slots plus a secondary?

The ammo configs determine how many slots an item takes but you could only redefine that for your addon weapons; the only global fix is to have more item slots.

It's fair to point out that the circa-140lb weights were carried on approach marches rather than in the assault (almost certainly . . . ) As an example, if you didn't have anything else to carry you might be given a couple of mortar bombs (81mm) that would be dropped off at the baseplate position.

That does link to the carriage of ammo for section weapons.  Though it's realistic to get riflemen to carry a belt/box of ammo for the section gun, and a No.2 to carry heaps, etc. the lack of AI or player-actioned ammo redistribution can make it more trouble than it's worth.

Grunt249

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Re:Increasing a soldiers load capacity
« Reply #7 on: 24 Feb 2005, 13:47:33 »
If I understand teh question correctly, you are trying to allow a soldier to carry more gear than the default slots will allow. There are already two things that come to my mind about this.

First, you said this is for "British SAS (spec ops)" and "the standard characters can't carry nearly enough kit". Does this mean that you have already decided on a specific soldier type, or are you open enough to using a non-British unit?

Second, which equipment are you trying to use. Are you wanting to use the default gear, or a specific addon or group of addons?


The reason I ask those is because some units such as the WGL soldiers have solved this problem in two ways. First, they have made the ammo and gear items take up fewer slots in the inventory. Second, the soldiers use special kits that work with a backpack that allows the soldiers to carry a much larger field kit. Maybe you can use the WGL troops for your missions, or someone can help you edit your existing soldiers to work in a similar way?