thx for the input guys.
the file reference i am looking for is
usflag_normal.paa
rusflag_normal.paa
fiaflag_normal.paa
they are, thx to patton, in the misc pbo of the dta folder
however i cant find any reference to them in either the resource bin or main config
its the little flag icon, that is displayed next to your name when you select a player slot, that i am wanting to manipulate
don't suppose you have an unbinarised version of the context.bin do ya, i can't get into it
reason for wanting manipulation.
& without giving too much info out
I have 2 basic classes of soldier types that all other units are defined from
(These are differing config values for various attributes)
lets say for instance (and this is only for example clarification) that we have
1) US Rifleman of type class A = Blind obese 1 legged and deaf
2) US rifleman of type class B = fit as a fiddle but a pyscopath
in their config entries i can use
vehicleClass="Cripples";
vehicleClass="Lunatics";
This will allow the mission designer to differentiate the two classes when creating the mission
displayName="US Rifleman cripple";
displayName="US Rifleman lunatic";
this attrbute is the info that is given when a unit passes on a contact report
and the name of the unit type in the mp player selection screen
My problem is, that i dont want the player, ingame to be able to differentiate between the US Rifleman Cripple and Lunatic without actually observing them for the finer differences in their uniforms and movements
but i do need to differentiate between the unit classes when players select their playing slot.
I figured out that a possible way to do this is.
Have 2 west flags, one which defines a class A unit and one which defines a class B unit
so basically
a player selects a us rifleman in the mp selection screen, and then a us flag appears next to his name, and this us flag has a little A or B letter within it, thus the player knows what class type that unit is