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removing tracers
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Topic: removing tracers (Read 1432 times)
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penguinman
Contributing Member
Money is worthless, just paper, ink, and threads
removing tracers
«
on:
09 Jan 2005, 05:00:19 »
one very unrealistic thing in ofp that not many people notice is that with most weapons, there is a tracer for each and every round coming out of the gun, in real life it depends on the weapon but i think for a MG its about every 6th round is a tracer,
so i got the new tracerfix thing and that looks good but u can still see the old default tracers in the background so i want to know how do u edit an addon to remove the tracers.
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GI-YO
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Re:removing tracers
«
Reply #1 on:
09 Jan 2005, 20:43:40 »
I think that you can remove all tracers in the difficulty settings on the main flashpoint page, in settings, just select tracers off.
GI-YO
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penguinman
Contributing Member
Money is worthless, just paper, ink, and threads
Re:removing tracers
«
Reply #2 on:
09 Jan 2005, 21:15:00 »
oh ok, thanks
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Jimpy
Guest
Re:removing tracers
«
Reply #3 on:
08 Feb 2005, 04:08:55 »
I find that even with this option disabled, I am still seeing "tracer"
beams (with certain weapons only). Does anyone else see this?
Or have an explanation...or solution?
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penguinman
Contributing Member
Money is worthless, just paper, ink, and threads
Re:removing tracers
«
Reply #4 on:
10 Feb 2005, 01:20:04 »
ya, with tracers off, all bis weapons have no tracers but now all non bis(or addons) weapons that wernt designed with tracers now have tracers. ie: the BAS M-24 sniper rifle now has tracers and it looks really wierd.
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Shalashaska
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Re:removing tracers
«
Reply #5 on:
19 Feb 2005, 23:05:48 »
another way, more difficult, is to change .cpp files, by putting "0" at all values in
tracerColor[]={0.6,0.2,0,0.900000};
tracerColorR[]={0.6,0.2,0,0.900000};
so you won't see any kind of bright spark...
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removing tracers
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