Home   Help Search Login Register  

Author Topic: make intro sences  (Read 509 times)

0 Members and 1 Guest are viewing this topic.

shmoodevil

  • Guest
make intro sences
« on: 16 Feb 2005, 16:13:24 »
could someone please tell me  how do i make the intro in my game im editing, show 2 different areas on the map when the game starts? I have the first set to a triger,that just goes off at the beginning,showing the players unit and some mission text,but after that one ends i want another to go off that shows the enemy unit, at another location on the map....how do i set this up???  do i use trigers? if so how??? thanxs for your time...

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:make intro sences
« Reply #1 on: 16 Feb 2005, 16:45:07 »
the answer lies in the camsettarget and camsetpos commands. you can indeed get a camera going to any point on the map, at any time.

a good start would be snypir's "Intro to Camera Scripting" tutorial, which can be found here.
« Last Edit: 16 Feb 2005, 16:45:59 by bedges »

Offline 456820

  • Contributing Member
  • **
Re:make intro sences
« Reply #2 on: 16 Feb 2005, 20:41:52 »
you could put in the intro script "obj1=true" then in a trigger
condition = obj1
activation = [] exec "enemy show script.sqs"
then exit the original script and te new one would start but "_camsettarget targetname"
i think thats the right command but i just use a basic script with gaps in when i create an intro wich i made myself just for convinience

shmoodevil

  • Guest
Re:make intro sences
« Reply #3 on: 16 Feb 2005, 22:56:16 »
well thanks ,,but i just dont know what u meancan u tell me how to set it up???

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:make intro sences
« Reply #4 on: 16 Feb 2005, 23:38:55 »
Hmm.... I had this same trouble just 2 days ago.  :P

My advice to you would be do what I did. Download Macguba's tutorial mission
http://www.ofpec.com/editors/browse.php?browseon=&browsewhat=1&category=1&subcategory=1_-1&numreturn=25&displayformat=0&ofpv=1&searchstring=Macguba&searchwhat=4&searchlevel=0&searchopts=
 
copy and paste the intro onto your mission intro, then tamper with it a bit. It only took me just acouple of hours to be able to make a goodish intro using camera.sqs.  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Gooner861

  • Guest
Re:make intro sences
« Reply #5 on: 17 Feb 2005, 10:43:35 »
Hi there,

If u really want to add to ur mission and help build thes story to it i would learn about camera.sqs, is very simple to get the hang of.

I would try and avoid trigger cutscenes, not saying theres anything hugely wrong them, well except that there crap so go and find a camera.sqs tutorial.

Once you know how to use camera.sqs, you'll be able to make woteva u want. Choose wot angles u want etc etc.

Good Luck,

Cheers

Gooner

Offline Blanco

  • Former Staff
  • ****
Re:make intro sences
« Reply #6 on: 19 Feb 2005, 12:29:49 »
I agree, I 've never played with trigger cutscenes, I've learned camera.sqs from the start.
It very easy. :) imo easier then trigger scenes...

Search or search or search before you ask.

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:make intro sences
« Reply #7 on: 19 Feb 2005, 12:46:54 »
Yeah, at first when people say 'its easier than triggers', you think
'So minimising OFP, opening up a script editor, typing loads of stuff, and having to learn a whole new set of codes is easier than putting a trigger down and clicking twice?

But if you do learn it, that thought goes away very fast, and you realise you can do anything with camera.sqs and it does get easier as you go along.  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB