class CfgPatches
{
   class BW_Riflemen
   {
      units[]={
            Rifleman_G36,
            Rifleman_MP5A2,
            Rifleman_MP5,
            Rifleman_P90,
      };
      Vehicles[] = {};
      Weapons[] = {};
      RequiredVersion = 1.91;
   };
};
class CfgVehicles
{
   class All {};
   class AllVehicles: All {};
   class Land: AllVehicles {};
   class Man: Land {};
   class Soldier: Man {};
   class SoldierWB: Soldier {};
   class Rifleman_G36: SoldierWB
   {
      displayName="Rifleman";
      vehicleClass="BW Riflemen";
      model="\BW_Rifleman\Rifleman.p3d";
      armor=8;
      armorStructural=2;
      armorHead=1;
      armorBody=3.9;
      armorHands=0.9;
      armorLegs=0.30;
      hiddenSelections[]= {medic};
weapons[]={"morita_carb","Throw","Put","NVGoggles","H2KNIFE"};
      magazines[]={"morita","morita","morita","morita","morita","HandGrenade","HandGrenade","DS_KNIFEMag"};
   };
   class Rifleman_MP5A2: Rifleman_G36
   {
      displayName="Rifleman2";
      model="\BW_Rifleman\RiflemanMP5.p3d";
      hiddenSelections[]= {medic};
      weapons[]={"morita_carb","Throw","Put","NVGoggles","H2KNIFE"};
      magazines[]={"morita","morita","morita","morita","morita","HandGrenade","HandGrenade","DS_KNIFEMag"};
   };
   class Rifleman_MP5: Rifleman_G36
   {
      displayName="Rifleman3";
      model="\BW_Rifleman\RiflemanMP5.p3d";
      hiddenSelections[]= {medic};
      weapons[]={"morita_carb","Throw","Put","NVGoggles","H2KNIFE"};
      magazines[]={"morita","morita","morita","morita","morita","HandGrenade","HandGrenade","DS_KNIFEMag"};
   };
   class Rifleman_P90: Rifleman_G36
   {
      displayName="Rifleman P90 Medic";
model="\BW_Rifleman\RiflemanMedic.p3d";
      scope=public;
      hiddenSelections[]= {medic};
      weapons[]={"morita_carb","Throw","Put","NVGoggles"};
      magazines[]={"morita","morita","morita","morita","morita","HandGrenade","HandGrenade"};
   };
};
class CfgModels
{
   class Default {};
   class Man: Default {};
   class Rifleman_M4M203: Man {};
   class Rifleman_MP5A2: Man {};
   class Rifleman_MP5: Man {};
   class Rifleman_P90: Man {};
};
};
Hmm but the faces dosn't work :-\ i try to select an other face but all soldiers have the guy with the glases and beard :-\ i found these "osobnost" but if i use the BIS "osobnost" the head and hans are white (untextured) :'(