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Author Topic: WAY POINTS  (Read 553 times)

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shmoodevil

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WAY POINTS
« on: 21 Feb 2005, 04:41:50 »
HOW DO YOU MAKE A NONPLAYABLE  MAN GET IN A TOWER,USEING THE WAY POINTS.

Offline RujiK

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Re:WAY POINTS
« Reply #1 on: 21 Feb 2005, 17:51:24 »
Is all caps against the rules? I wouldn't be surprised... But to answer your questions it is a heck of alot easier to use setpos.

ie:Homie_G setpos [(getpos Homie_G select 0),(getpos Homie_G select 1),10]
« Last Edit: 21 Feb 2005, 17:52:11 by RujiK »
I like your approach, lets see your departure.
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Offline The-Architect

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Re:WAY POINTS
« Reply #2 on: 21 Feb 2005, 23:47:57 »
You don't need to write homie everywhere. You can use "this". That way you can copy and paste the text into any init and set the height of multiple guy/objects with the same line of text.
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"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Blanco

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Re:WAY POINTS
« Reply #3 on: 22 Feb 2005, 01:35:56 »
You can also make him climb in the tower.

- Click in the editor "view ID" and find the ID of the tower.

Example : 33751, a tower on Kolgujev, just below the top left corner in sector Fj-63
 
- Name a soldier (guy) and place a waypoint just in front of the ladder.

- in the onactivation field of the WP :

Guy action ["ladderup",(object 33751)]

If you use a tower addon, name the tower and use it's name in stead of the object ID.
 



« Last Edit: 22 Feb 2005, 01:37:48 by Blanco »
Search or search or search before you ask.

Dubieman

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Re:WAY POINTS
« Reply #4 on: 22 Feb 2005, 01:48:19 »
Wow, lets go a bit easier on him...

Welcome to the forums and well everyone just gave you some ways to get that guy up into a tower.

I suggest you take a look into the ed depot into tutorials and such.  ;)