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Author Topic: My spiffy new model causes a CTD  (Read 979 times)

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Jimpy

  • Guest
My spiffy new model causes a CTD
« on: 09 Feb 2005, 22:07:52 »
Hello, I've been trying my hand at modelling a complex
object for the first time but am having a problem.
Please could one of you more experienced guys tell
me a possible reason for OFP crashing to desktop when my
model is suposed to appear in game? In particular is it
likely that if I try to "set Texture" in a config.cpp on an
object that doesn't actually exist, is this likely to have
that behaviour? Sorry if this post seems garbled - all
this 3D modelling stuff is very new to me.

Offline Pilot

  • Contributing Member
  • **
Re:My spiffy new model causes a CTD
« Reply #1 on: 09 Feb 2005, 23:07:35 »
Is there any error message when the game crashes?

About settexturing, I don't know anything about it, but I would think if you settexture an object that isn't there, the game could mess up.  Why would you settexture an object that doesn't exist in the first place?

Also, if you can, please post the config.

Jimpy

  • Guest
Re:My spiffy new model causes a CTD
« Reply #2 on: 10 Feb 2005, 04:31:32 »
Thanks for the quick reply.

I have in the meantime satisfied myself that texturing a nonexistent
surface was indeed the problem. All seems to be working now.
I was texturing stuff that wasn't there because I was trying
to do something [too] clever with the model, with parts that
would appear and disappear on command. Phew, I think I'd
better stick to the simple stuff for now.