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Check if _guy has is not player then make him go to #skip?
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Topic: Check if _guy has is not player then make him go to #skip? (Read 456 times)
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pexmo
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I'm a llama!
Check if _guy has is not player then make him go to #skip?
«
on:
09 Feb 2005, 08:45:50 »
I want to add a line to a script that checks if _guy is NOT a player. If _guy is not a player i want him to go directly to the #skip at the end of the script. How do i do this?
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h-
OFPEC Site
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Formerly HateR_Kint
Re:Check if _guy has is not player then make him go to #skip?
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Reply #1 on:
09 Feb 2005, 09:04:46 »
? _guy != player: goto "skip"
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Project MCAR
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Northern Fronts
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Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.
pexmo
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I'm a llama!
Re:Check if _guy has is not player then make him go to #skip?
«
Reply #2 on:
09 Feb 2005, 09:06:32 »
I also would like to have a line put in that checks if a player fires then setcaptive false.
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h-
OFPEC Site
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Formerly HateR_Kint
Re:Check if _guy has is not player then make him go to #skip?
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Reply #3 on:
09 Feb 2005, 09:54:38 »
Umh..
For that you need to use 'fired' eventHandler...
Put the following in the player's init field:
Code:
[Select]
this addEventHandler ["fired",{this setCaptive false}]
No guarantees on the syntax..
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Project MCAR
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Northern Fronts
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Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.
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Check if _guy has is not player then make him go to #skip?
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