I have created an island as part of a mod, using wrptool v0.950
The island .wrp file isnt in an external .pbo file
it is located in the mod\worlds folder.
The mod config has been edited, so that it is listed in the class cfgworlds
It derives from the defaultworld
class zm_desert:DefaultWorld
{
access=3;
description="test Island";
icon="_training.paa";
worldName="..\Zeusmod\Worlds\zm_desert.wrp";
// worldName="zm_deserttest.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="12:00";
startDate="10/4/95";
startWeather=0;
startFog=0.0;
forecastWeather=0;
forecastFog=0.0;
seagullPos[]={8897,4349,100};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.08,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
centerPosition[]={9735,3964,0};
cutscenes[]={"..\Zeusmod\Worlds\Isle_Intros\intro"};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
};
};
The mod config has been edited, so that the island class is listed in the cfgworlds list
eg
class zm_desert
{
};
The island loads ingame
however
I cannot get it to display the surface textures, it shows plain white
Having read through the various posts that have raised issues on this, most of them point to issues with the .wrp file not being able to load the texture because the texture isnt in the addons folder etc
My sa.paa file, which is the base texture, is placed in a zm_isle.pbo
This texture is mapped in wrptool
I have followed the .wrptool manual in setting up my folders paths for the directories and textures.
The textures display within wrptool
however i cannot get this texture to load ingame.
my best guess is that internally within the config, i have to assosciate the .pbo file with the island class
Unlike most islands, our islands configs are going to be held within the main config
so when it comes to looking at how others have done it, there doesnt seem to be a similar example
where am i going wrong
?