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Author Topic: wrptool or wrpedit  (Read 5242 times)

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Offline Terox

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wrptool or wrpedit
« on: 06 Feb 2005, 23:02:47 »
wrptool or wrpedit

being new to island making

could someone please quickly list the pro's and cons for each program

and offer an opinion on which they believe is the best program to use
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Offline Planck

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Re:wrptool or wrpedit
« Reply #1 on: 06 Feb 2005, 23:54:00 »
Hmmmmm.......well....I don't use WrpTool as it doesn't work too well with Windows Me, but.....

WrpTool can do islands larger than the standard 12.8 km X 12.8 km.

WrpEdit can only do 12.8 km X 12.8 km.

WrpTool produces 4WVR format wrp files, which is an unoptimised wrp file.

WrpEdit produces OPRW format, which is the format that BIS used for the game islands.....i.e. it is optimised.

WrpTool has many more functions than WrpEdt.

However, choosing which one to use is a personal preference mostly.....I like WrpEdit, it isn't as simple and limited as many people think, it can do more than most people know.....for instance it can display scripts.

Why don't you try both out.

If you have an island already made you could run a copy through Binarise to convert it to OPRW format and load it into WrpEdit........provided it is only 12.8 square kilometres that is.


Planck
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Sanyix

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Re:wrptool or wrpedit
« Reply #2 on: 16 Feb 2005, 21:42:24 »
Hi!
I want to binarize my wrp (4WVR), but the bis binarize writes this error: String id 0 is not registered

Plz help me! How can I fix it, and what is this?

Offline Planck

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Re:wrptool or wrpedit
« Reply #3 on: 16 Feb 2005, 21:51:22 »
If I remember this correctly, when you want to Binarize your island you put it in its own folder in the same place as the Binarize.exe is located.

Also in the folder containing your island you must place any custom textures you have used.

If you have used any OFP original textures from Data.pbo, then an Un-PBO'ed copy of the Data.pbo must also be present in the same location as the Binarize.exe

At the very least you need to have a folder called Data which contains all the original textures you have used.

EDIT:  Your island folder should, I think, have the same name as your island.wrp.


Planck
« Last Edit: 16 Feb 2005, 21:52:29 by Planck »
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Offline Pilot

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Re:wrptool or wrpedit
« Reply #4 on: 16 Feb 2005, 22:01:47 »
I prefer to use WRP Tool.  I used WRP Edit for some time, but switched over after I realised using WRP Tool is much more efficient.

One thing I love about WRP Tool is the Road Tool.  It allows you to place vast stretches of road in no time, while in WRP Edit you have to place each individual road piece by hand.

Another feature in WRP Tool I like is the ability to copy/paste and the objects placer.  The objects placer is especially handy in making fences.

So if you have Windows XP, WRP Tool, in my opinion, is the way to go.  However, as Planck said, it is a matter of personel prefence.

Sanyix

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Re:wrptool or wrpedit
« Reply #5 on: 16 Feb 2005, 22:07:13 »
If I remember this correctly, when you want to Binarize your island you put it in its own folder in the same place as the Binarize.exe is located.

Also in the folder containing your island you must place any custom textures you have used.

If you have used any OFP original textures from Data.pbo, then an Un-PBO'ed copy of the Data.pbo must also be present in the same location as the Binarize.exe

At the very least you need to have a folder called Data which contains all the original textures you have used.

EDIT:  Your island folder should, I think, have the same name as your island.wrp.


Planck

I've done all of this before, but it don't works, and the error message, not about textures, or files.

Offline Planck

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Re:wrptool or wrpedit
« Reply #6 on: 16 Feb 2005, 22:10:01 »
How big is your .wrp file?

If it isn't too big maybe you could send me a copy and I could try it out on my installation.


Planck
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Sanyix

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Re:wrptool or wrpedit
« Reply #7 on: 16 Feb 2005, 22:14:39 »
How big is your .wrp file?

If it isn't too big maybe you could send me a copy and I could try it out on my installation.


Planck

My wrp is 7,5 Mbytes big, but the binarize didn't work with a new island with same textures and 2 trees :). So the error isn't in wrp.

Offline Planck

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Re:wrptool or wrpedit
« Reply #8 on: 16 Feb 2005, 22:16:27 »
Post a copy of your bin.bat


Planck
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Sanyix

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Re:wrptool or wrpedit
« Reply #9 on: 16 Feb 2005, 22:18:49 »
Post a copy of your bin.bat


Planck

Sanyix

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Re:wrptool or wrpedit
« Reply #10 on: 16 Feb 2005, 22:20:47 »
But what means this error message: String id 0 is not registered

Offline Planck

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Re:wrptool or wrpedit
« Reply #11 on: 16 Feb 2005, 22:22:55 »
I've never seen that error before.

Are you going to post a copy of your bin.bat?

EDIT: Here is a copy of my bin.bat

Code: [Select]
@echo off

rem Cemove current content
del Opt\%1\*.*

rem Create target directory
mkdir Opt\%1

rem Perform binarization
binarize -textures=Opt -exclude=exclude.txt  -tl %1 Opt\%1

rem Copy all except model and textures
xcopy %1 Opt\%1 /exclude:exclude.txt

Pause

rem Note: textures referenced from other addons or pbo files
rem can be found in corresponding Opt subdirectories (like Opt/Data)

:EndOfFile



Planck
« Last Edit: 16 Feb 2005, 22:24:50 by Planck »
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Sanyix

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Re:wrptool or wrpedit
« Reply #12 on: 16 Feb 2005, 22:28:35 »
rem Model file optimization

rem Cemove current content
rd /s /q Opt\%1

rem Create target directory
mkdir Opt\%1

rem Perform binarization
binarize -textures=Opt -exclude=Opt\exclude.lst %1 Opt\%1

rem Copy all except model and textures
xcopy %1 Opt\%1 /exclude:exclude.txt

rem Note: textures referenced from other addons or pbo files
rem can be found in corresponding Opt subdirectories (like Opt/Data)


This is my bin.bat, original BIS. But with your bin.bat also have this error :(

Sanyix

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Re:wrptool or wrpedit
« Reply #13 on: 16 Feb 2005, 22:32:38 »
If this can help, my directory structure seems like this:

Offline Planck

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Re:wrptool or wrpedit
« Reply #14 on: 16 Feb 2005, 22:34:26 »
Try putting your bin.bat somewhere safe.

Then replace it with a copy of mine..........see if there is a difference.



Planck
I know a little about a lot, and a lot about a little.