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Author Topic: Cutscene dialog, units in a vehicle?  (Read 605 times)

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Offline Raptorsaurus

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Cutscene dialog, units in a vehicle?
« on: 02 Feb 2005, 06:31:21 »
I want to do a cutscene dialog between units in a vehicle, but I cannot get the camera work right (it will not target units in the vehicle).  So how does one do in vehicle cutscenes ( like two guys in the back of a truck talking to each other)?

Offline XCess

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Re:Cutscene dialog, units in a vehicle?
« Reply #1 on: 02 Feb 2005, 06:53:29 »
_cam camSetTarget dude
#loop
_cam camRelPos [0,0.4,1.6]
_cam camCommit 0
?condition : goto"endLoop"
~0.001
goto"loop"

Offline Blanco

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Re:Cutscene dialog, units in a vehicle?
« Reply #2 on: 02 Feb 2005, 08:34:29 »
Or use my logiccam script (see my sig) :)
Search or search or search before you ask.

Offline XCess

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Re:Cutscene dialog, units in a vehicle?
« Reply #3 on: 02 Feb 2005, 11:02:34 »
Always prefer usin my own scripts in my missions or I dn't feel they're truly mine. But the choice is still there.

Offline bedges

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Re:Cutscene dialog, units in a vehicle?
« Reply #4 on: 02 Feb 2005, 13:31:08 »
mkay, well if i remember this correctly, you need this.

cheers :)

Offline macguba

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Re:Cutscene dialog, units in a vehicle?
« Reply #5 on: 02 Feb 2005, 19:29:54 »
Blanco is right, use his logiccam script.    You can get any shot you like inside a vehicle.    switchCamera gives you only one view.

Xcess I have some sympathy with that view.   However, there is nothing wrong with a collaborative approach, and no virtue in reinventing the wheel.


Plenty of reviewed ArmA missions for you to play

Offline Raptorsaurus

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Re:Cutscene dialog, units in a vehicle?
« Reply #6 on: 02 Feb 2005, 21:23:39 »
The problem is that the camera stops tracking the untis when they board the vehicle (I would rather not have to delete the camera and then recreate it after they board).  But I will try the logicam.  I have used it for other applications, but I had not thought of using it between units in a vehicle.  I think that will work because then the GLs are the camera target and not the units, so the camera will not "lose lock" because of vehicle boarding.

P.S. I just realized that I should have posted this in the camera/cutscene forum (my bad). :-\

Offline Raptorsaurus

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Re:Cutscene dialog, units in a vehicle?
« Reply #7 on: 07 Feb 2005, 01:40:32 »
OK, I am tracking the units with game logics and I am then making the game logics the target for the camera.  (The same general idea as in logicam).  This gives me seamless transition from viewing the units outside the vehicle to inside it.  Thank for all the suggestions.