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Author Topic: Event servers  (Read 1213 times)

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Offline Malm

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Event servers
« on: 03 Feb 2005, 21:51:38 »
Hi ;)

In the "122_CTF vs. AI Houdan.Abel" mission - one of the MEC Finalists Missions, I met for the first time the concept of "Event Servers" (Not eventhandlers).

Digging into the code I saw a new way of creating mission events. From what I can tell a handfull of "Event Servers" are executed from the init.sqs. These "Event Servers" are then using server variables to detemine which scripting files that should be executed. I guess this is a way of adding a kind of parallel programming or parallel scripting if you like. The server variables are set from triggers or from other "Event Servers"

Could anyone find a simpel way of explaining the structure of using "Event Servers" and what advantages or disadvantages it has?

Offline Mr.Peanut

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Re:Event servers
« Reply #1 on: 07 Feb 2005, 22:47:33 »
Check out the tutorial on server loops in the editors depot.
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Offline Malm

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Re:Event servers
« Reply #2 on: 24 Feb 2005, 17:28:49 »
Great thanks Mr.Peanut that was right on the spot :)