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Offline bedges

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cargo slots...
« on: 03 Feb 2005, 10:18:54 »
is there a way to define where in the cargo space of any vehicle a loon is placed using thismoveincargo? or is it a case of first in last out?

it's just so i can have two loons sat in cargo opposite each other rather than side by side.

thanks meantime :)

Offline THobson

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Re:cargo slots...
« Reply #1 on: 03 Feb 2005, 10:22:43 »
It is first in etc.  But you can use Game Logics to occupy seats you want to have empty.

Offline bedges

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Re:cargo slots...
« Reply #2 on: 03 Feb 2005, 10:35:22 »
game logics... mkay, i must read up on the use of them. never used em before, though i can see they're pretty useful.

cheers :)

Offline THobson

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Re:cargo slots...
« Reply #3 on: 03 Feb 2005, 11:15:17 »
They are funny things.  macguba has written a tutorial on them