> early war start
>I am interested in knowing what effect, if any, this had on the convoys.
Southrons zilch, what was left of them by the time I got to T3 was an ammo truck and a single troop truck but they remained in formation waypointing perfectly.
not so the northrons. Bmp and two troop trucks had got themselves totally 'stuck' just outside T3
Also had a fascinating effect Thob at end of mission, Chapoi, grief, i will *never* take the bad guys out early, you chased me with a T80 and bmp all the way up the mountain, i do mean , ALL the way !!!
But the interesting effect was I then returned a little later, and the crews of both had got out and joined their friends in the valley. They got lonely with your rejoin script. It was a marvellous scene.
> I wonder how many people would shoot sergie?
Once. Throughout the beginning mission you persistently re-inforce with voicovers the difference between us and the armies, our disgust at the unarmed civilians eg. If anything, rather than shoot the player for doing so (which you already do if I hit a team member), I would make it that the squad abandons him there and then. Powerful message.
Edit:
The two groups StG is talking about at Vigny: One is 'standard', aka it's coming up from La Pessage, the other is from the roadblock / 2nd civil area. I've encountered this lot as per StG, once half way up valley, and once where (imHo) they really deserve to be, and that's at that marvellous hut with dead resistance and civils. This is as crow flies stuff. You do it in reverse avoiding La Pessage as you do. That was a very nice touch Thob, these attention to detail things immerse you. Doesn't matter if player only sees 30% of them. I agree with StG, the weaponry is over the top. These guys are the crap troops, kept out of the front line corridor, and aren't that well armed. I'd also knock out any chance of the player getting anything, other than from dead bodies. T3 lag would be reduced as a result right?
More niggles:
La Riviere inconsistently has 2 x undamaged buildings at water's edge. A small campfire with guard troops would 'make sense' rather than yet-more-damage.
Ditto small harbour town or whatever it is halfway Le Port <> Chapoi. I would have expected an ambush roadbloack at the very least. Perhaps some scuttled boats here too.
Ditto small fort near Le Port, scuttled boats make nice eye candy.
Hut & house on small turn off to lodge is inconsistent, it's totally empty.
Extreme north west hamlet is empty, but this one 'makes sense'. (found where you parked the armour you evil man)
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Mission plays far far better this version, with reduced Godzilla's. We even have half a chance against the 2 active ones. Thank you.
>YuriClone
You say you fixed it. I found the reason. It happens if ever you disembark with civils before getting to the lodge (and getting back in again). WomanClone remains in back of truck, she looks awfully like my girlfriend, #5.
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#5 as others report remains a very bad girl (my kind of woman). I suspect it has a lot to do with her position in the team, she's always right place, right time, and not carrying heavy stuff to slow her down. Damn, I'm in love.
Is there any more hunting rifle ammo anywhere?