Lilwillie_WI:
Give up on the woman at Dourdan. There is a bug that did not appear in testing. I have made some enquiries on the official forum and one suggestion is that it might be being caused by something that happens in the second cutscene at the lodge (I can give the details if anyone is interested). Getting to her is atmospheric but not mission critical. I am afraid you will have to suffer from listening to your team mate bleat on about her though.
Got just enough up the ladder to see she was face down. Hmmm, maybe she is dead?
How did you do that!? Not dead, just ill. Yes how did you do that?
letting your guard down in built up areas
My advice is don't let your guard down wherever you are.
Xcess:
I have YuriClone bug too
You too! Well don't shoot him.
This is just amazing. I have a script that checks to see if he is alive and if he is he gets a deleteVehicle and this code is unchanged from v1.1. I will fix this but it is going to take some thinking about.
Mikero:
Black screen: I am stumped. It sounds like the point at which Irena is telling you about the two sides of the island. You should see Irena telling you this!!
You pass the three people we are all mentioning when you come out of Vigny with the police jeep.
When I come out of Vigny in the jeep I do a sharp left and head off E.N.E across country. I had better have a look.
I like the idea of them all behaving differently in the truck. I can't claim any credit for this though.
dissapointed couldn't put a flag up
I thought about it but left it for the border towns and main bases only.
The 'mist' is an absolute pain, I have to tell you. It is bordering on dreadful. Ai can always see each other, I cannot. 20 meters is making all the difference. I hope you consider replacing it with rain instead.
I think what is happening is that genuine fog impacts the ability of ai units to see, but the low visibility that comes with rain seems not to have the same impact on them.
Town above Chapoi: Did you hear anything?
So you found it. Well done. That was quite complex to set up - so many options.
XCess: again
Excellent: We now have a chance to test something. Many of the cutscenes are dynamic in the sense that the dialogue depends on the situation. I have tested it all but given some of the other things you guys are finding I am beginning to doubt my own sanity. So you collected Sergie after the northrons and southrons had started fighting. (Mikero I think you did it this way also)
Sergei should have made a comment about them fighting already
You also visited La Trinite before you collected Sergie. When Sergei mentions the trading at La Trinite - Alexi should say something about this explaining something about the place. He doesn't say this if you have not already been there.
As no one has mentioned the dialogue being illogical I presume all this worked.
Has anyone collected the 2nd civis after the fighting had started?
After some very boring waiting, about 10minutes
. Boring? - it took me 90 minutes to capture the ammo truck in the southron convoy and I spent most of the time terrified, nearly 30 minutes was spent lying beside a bush with my LAW ready to take out the infantry ural. Interesting experience. If the truck had come along at the outset I would have done it easily, but the longer I waited the more I thought about what I had to do and the more nervous I became. I only just got him in the end.
They're at war.. but no message or anything yet
I was persuaded to remove that message, the problem was how would Alexi know, so I left it for the player to figure out. Have you reorganized your team lately? Did Sergei not mention it in the cutscene at Houdan?
Lag at La Trinite: Others have mentioned this as well. It is not something I noticed in testing. Is it a town related issue - or are there a lot of loons close by?