>Could the poor ai performance at LeP be put down to incompetence and simply not expecting anyone to bother them,
definitely. And only now, because you have mentioned it.
>does it spoil things?
Not sure on that. There were a few, similar, let's say, non-functional nasties coming into Vigny, others not so and unpleasant.
Coupled with LeP it *should* have resemembled an "oh yes, one of those lame-arsed missions" but it wasn't and frankly was confusing. Keep you on your toes stuff not sure whether >you< can be bold , or >you< should be severely frightened, cautious, timid. A real wobbler as to how to play this mission, part of it's magic.
But, going back to your first comment, this is something you have definitely not mentioned in the thread before, it's something you are aware of, and we are not, because this same LeP 'poorness' has been mentioned 1.1 and nothing that side, has changed (the bodies have, extra jeeps, blah) but not the nastiness, or lack of it.
This is a 'vodka' moment. This is what's lacking. An awareness on the player's part that she's fallen over, stumbled into, incompetent troops. About the only time she will ever get that pleasure, so I'd be hamming this one up big time. I'd even put the classic vodka voiceover in. It would 'all make sense' from then on. Truly, Thob, it's only apparent to you.
Group changes.Always want more don't I? But it is your fault. I'd be introducing a total flee merchant, someone hopeless beyond salvation. My adorable Irena tells me she wants to be near her 'little' brother. I'd be making him utterly hopeless in the mission, with a persistent warning from Irena that if he dies, she goes.
Make the player struggle here. We all now know the only way to to 'win' this mission is to keep your people alive. To care deeply that #4 (eg) is hidden and protected behind a bush, the medic, or whoever, pick a number, but player can learn to really, as in *really* think through an attack on Arudy rather than a macho charge.
Had tremendous success Thob with real mines. Every town I took over, I planted them liberally on the roads. To see a smoking Godzilla when I returned 2 hours later, was a joy worth treasuring.
Another 'bug', you can't disable these mines or use them again. Have seen some missions where that's possible. Also no apparent means of putting satchels in trucks. You can only drop them. Considering my hatred for Godzilla you can imagine my overdosing on these items.
Also, thank you so much for your advice to shoot YuriClone to use the truck, I was dead within seconds.
I had neglected to save for quite some time. :-\ Now that, is the definition of terror.
Have crept up to the airport took away their fuel station and crawled all the way to snipers and finally got my toy (and my unmarriable naughty girl)
The atmosphere was out of this world. You could hear the snipers, and occaisonal splats of machine gun, zit zit from the southrons. Left, right, behind you. Am heading for Chapoi and leaving this lot to their fun.
Man, I want to bag that bugger in the south.
Have learned Thob, have learned again, to use my beloved troops differently. Staggered column is working well, with all of the heavy dudes up front. Have even kept some out of the fight, which is an entirely different game play for me (which is why i suggest making a hopeless case for one of these ai friendlies).
Sporadic singles are appearing in the T3 <> Dourdan corridor. They rarely get a chance to be anything but lonely
How diffiuclt would it be to supply a pool of civilians if player starts losing what he has?
Edit
OH MANDon't bother answering above Q Hobson, I just earned TWO savegames. You're a stark raving genius.