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Author Topic: (Review Completed) [SP] Abandoned Armies  (Read 262641 times)

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Offline THobson

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Re:Abandoned Armies
« Reply #795 on: 14 Jun 2005, 17:59:08 »
No, the rain is standard OFP stuff, complete with the sound.  I did think of using a sound of thunder to open the mission, but decided against it, in part because there is silence during the first few seconds of the mission so the player can't hear all the building being trashed.  Now I have him starting at the bottom of the fjord he might not hear them anyway, so I might resurect that idea.  Thanks.
« Last Edit: 14 Jun 2005, 18:00:51 by THobson »

Offline Pilot

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Re:Abandoned Armies
« Reply #796 on: 14 Jun 2005, 21:09:25 »
Ok, I finally found some time to start testing

Overview:
Good

Intro:
Good

Briefing:
I liked it

Mission:
I do what everyone has to do and climb up that damn hill.  I kill the three soldiers in the house, and move their weapons to the jeep.  I then go inside.  The cutscene is good.  I congratulate you, your family, your friends, anyone who has done voice acting for this mission.  It is all done well.  As I go outside I hear laughing, evil bastards.  I notice that they're in safe mode.  This suprised me a bit, considering Tatyana had gotten away.  Maybe they were too drunk to make the connection.  I quickly dispatch them and load their weapons in the jeep.  I then get out of Dodge.  Fast forward 15-20 minutes, and me getting lost several times, and I arrive at the lodge.  Again that voice startles me.  I know it's coming, but it startles me anyway.  I get the cutscene.  Again, it's well done, and the voices are good.  I give Irena an M16, replace 4's Kozlice with an M16, and replace 3's? kozlice with a hunting rifle.  I go in the lodge and turn on the radio.  I get the message, nice job with the static btw, and get ready to rescue them.

/more later

Offline THobson

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Re:Abandoned Armies
« Reply #797 on: 14 Jun 2005, 22:33:14 »
Welcome back Pilot:
Quote
I notice that they're in safe mode.  This suprised me a bit, considering Tatyana had gotten away.  Maybe they were too drunk to make the connection
They are aware unitl the reach her body and then go to safe.  Sloppy bastards these southrons, they probably thought she escaped while her guards were sleeping it off.

Thank you for the comment about the voices.  I suspect the English (ish) accents are letting us get away with more than we should with the non-Brits amongst you.  To me some are good some akay and some are naff, but heh its the best we can do.

Best of luck
« Last Edit: 14 Jun 2005, 22:33:29 by THobson »

Offline Mikero

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Re:Abandoned Armies
« Reply #798 on: 14 Jun 2005, 23:54:37 »
Serious BUG

Irena won't marry me.

>flag, indignation.

yessssssssss. You do ALL of these things so well. Multi layered.

>2 x not mission critical comments.

Who cares? Imagine now, how much I want to restart.
again, and again, and again.

>potentially too understated (wolves)

always a hard one to measure because right now, it is, at the very least understated, that magic threshold is difficult to measure. Perhaps tied more closely to fog might be a good idea(tm). But, it ties nicely with the 2 objectives I can't now do. Who cares? I'll be back in like many players WANTING to trigger that sound, and trying to figure out how to (and we can't). It is all bundled with that majestic feeling that no matter how you 'win', you can't be certain you covered it all. In fact, I now know, that is an almost impossibility. Wonderful.

>The uneasy feeling of having missed something.

Truly, thank you for that.

> I never have a voiceover on a black screen.

there is or was a 'black screen' at the point where towns are being discusssed. North, vs South. It 'looked' abundandtly clear to me you were doing a map scan, without the map scan.


Quickly here, the savegames now are magnificent. They are tied to percieved objectives. A sort of easter egg reward without the loudness of titletext, voicovers, nor indeed the immersion breaking looking back at the 'plan'

>Girl at St Louis

was running south out of the town, not in house that I am aware of. Tried severally, to engage her in conversation.

Will of course get back in and re-create this Yuri business AFTER I finish at least one go of this Thob. I also intend 'investigating' the ai dumbness. I believe I am wrong on this, you have created a marvellous added bit with improving ai. I dont' think their dumbness was directly relevent, I think it more that the engine itself sacrifices all other cpu crunch in favour of non-staggery graphics.

>you are further ahead

Ha! By your own definition of 'no right way', I am jealous of where you are, I too wanted to wear down one side only. I mistakenly took on a convoy too early resulting in the armies doing most of the work for me, hence, perception wise, I am further ahead, ha, bloody , ha.

The lag now is non-existent, am having a wonderful time just driving the back roads and taking on groups of nasties that are stupid enough to wander into the westron corridor.

severely miss my sniper rifle, thank you for not letting me near one.

Another quick comment. Cd music player is *marvellous* I actually (yes, gulp, me) turned it on during battle play. Good grief.

Ap/av

would you believe reverse phsycology has now happened? Thinking about that, yes, you would. I NOW want to use the things because I normally cant with the toggle. less of an in your face forced use, and more of, yet another play option. Wonderful.
Just say no to bugz

Captain Winters

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Re:Abandoned Armies
« Reply #799 on: 15 Jun 2005, 00:38:01 »
well i just reinstalled ofp  to play this mission lol and what a run of luck,

i get an error

NO entry config.BIN/CFGVehicles.KEGres_Tree023.

wtf? i tried putting it in my res and regular addon folders!! whats goin on?

thanks

Offline Planck

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Re:Abandoned Armies
« Reply #800 on: 15 Jun 2005, 00:40:34 »
@ Captain Winters

Do you have the editorupgrade?


Planck


« Last Edit: 15 Jun 2005, 00:41:01 by Planck »
I know a little about a lot, and a lot about a little.

Captain Winters

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Re:Abandoned Armies
« Reply #801 on: 15 Jun 2005, 00:43:08 »
yes sir i sure do

Offline Planck

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Re:Abandoned Armies
« Reply #802 on: 15 Jun 2005, 00:45:44 »
Hmmmm......well KEGres_Tree023 is part of the editorupgrade102.......either Kegetys version or General Barrons.

Can't think why it isn't working for you.


Planck
« Last Edit: 15 Jun 2005, 00:46:33 by Planck »
I know a little about a lot, and a lot about a little.

Offline Mikero

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Re:Abandoned Armies
« Reply #803 on: 15 Jun 2005, 00:50:46 »
@Captain

you're message shows perhaps some confusion, having just returned to the fold so to speak.

abandoned armies goes in your missions/ folder

editorUPGRADE102.pbo goes in your standard Addons/ folder

If you have editorUPDATE remove it, that one is for 1.46 and below.


Or, of course, you're not playing the resistance version of ofp.


Just say no to bugz

Captain Winters

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Re:Abandoned Armies
« Reply #804 on: 15 Jun 2005, 01:37:35 »
i have editor upgrade and i am running res 1.96. its in my missions folder as well.

hmmmmmm =\

Offline Mikero

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Re:Abandoned Armies
« Reply #805 on: 15 Jun 2005, 02:03:59 »
read the post

Quote
editorUPGRADE102.pbo goes in your standard Addons/ folder

this is getting a bit off topic, but welcome back :wave:
Just say no to bugz

Henderson

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Re:Abandoned Armies
« Reply #806 on: 15 Jun 2005, 05:10:34 »
Woah, sorry I kind of bailed for like a month or so. I forgot about OFP for so long.   :'( I read the thread and now that version 1.21 is out I'm going to have to give it another try.

Offline Mikero

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Re:Abandoned Armies
« Reply #807 on: 15 Jun 2005, 07:11:35 »
>Could the poor ai performance at LeP be put down to incompetence and simply not expecting anyone to bother them,

definitely. And only now, because you have mentioned it.

>does it spoil things?

Not sure on that. There were a few, similar, let's say, non-functional nasties coming into Vigny, others not so and unpleasant.

Coupled with LeP it *should* have resemembled an "oh yes, one of those lame-arsed missions" but it wasn't and frankly was confusing. Keep you on your toes stuff not sure whether >you< can be bold , or >you< should be severely frightened, cautious, timid. A real wobbler as to how to play this mission, part of it's magic.

But, going back to your first comment, this is something you have definitely not mentioned in the thread before, it's something you are aware of, and we are not, because this same LeP 'poorness' has been mentioned 1.1 and nothing that side, has changed (the bodies have, extra jeeps, blah) but not the nastiness, or lack of it.

This is a 'vodka' moment. This is what's lacking. An awareness on the player's part that she's fallen over, stumbled into, incompetent troops. About the only time she will ever get that pleasure, so I'd be hamming this one up big time. I'd even put the classic vodka voiceover in. It would 'all make sense' from then on. Truly, Thob, it's only apparent to you.

Group changes.

Always want more don't I? But it is your fault. I'd be introducing a total flee merchant, someone hopeless beyond salvation. My adorable Irena tells me she wants to be near her 'little' brother. I'd be making him utterly hopeless in the mission, with a persistent warning from Irena that if he dies, she goes.

Make the player struggle here. We all now know the only way to to 'win' this mission is to keep your people alive. To care deeply that #4 (eg) is hidden and protected behind a bush, the medic, or whoever, pick a number, but player can learn to really, as in *really* think through an attack on Arudy rather than a macho charge.

Had tremendous success Thob with real mines. Every town I took over, I planted them liberally on the roads. To see a smoking Godzilla when I returned 2 hours later, was a joy worth treasuring.

Another 'bug', you can't disable these mines or use them again. Have seen some missions where that's possible. Also no apparent means of putting satchels in trucks. You can only drop them. Considering my hatred for Godzilla you can imagine my overdosing on these items.

Also, thank you so much for your advice to shoot YuriClone to use the truck, I was dead within seconds. >:(  I had neglected to save for quite some time. :-\ Now that, is the definition of terror. :D

Have crept up to the airport took away their fuel station and crawled all the way to snipers and finally got my toy (and my unmarriable naughty girl)

The atmosphere was out of this world. You could hear the snipers, and occaisonal splats of machine gun, zit zit from the southrons. Left, right, behind you. Am heading for Chapoi and leaving this lot to their fun.

Man, I want to bag that bugger in the south.

Have learned Thob, have learned again, to use my beloved troops differently. Staggered column is working well, with all of the heavy dudes up front. Have even kept some out of the fight, which is an entirely different game play for me (which is why i suggest making a hopeless case for one of these ai friendlies).

Sporadic singles are appearing in the T3 <> Dourdan corridor. They rarely get a chance to be anything but lonely :D

How diffiuclt would it be to supply a pool of civilians if player starts losing what he has?

Edit
OH MAN

Don't bother answering above Q Hobson, I just earned TWO savegames. You're a stark raving genius.
« Last Edit: 15 Jun 2005, 08:05:58 by Mikero »
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Offline THobson

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Re:Abandoned Armies
« Reply #808 on: 15 Jun 2005, 08:41:06 »
Mikero:
Quote
Serious BUG

Irena won't marry me.
Lol - don't do that to me.

Wolves are not actually linked to objectives - just visibility (ie time of day, fog level and rain intensity) and height above sea level.  I don't think that information will spoil it for anyone - after all I just tried to be realistic about them.

Quote
The uneasy feeling of having missed something.

Truly, thank you for that..
Lol again.  By the way - you have.  I said I didn't play tricks on the player.

Quote
there is or was a 'black screen' at the point where towns are being discusssed. North, vs South. It 'looked' abundandtly clear to me you were doing a map scan, without the map scan.
This is a concern.  Was it in the first or second scene at the lodge?  Could it be that it was just dark (did you turn the fire out?).  Again anything you can do to narrow this down to a particular statement within a particular scene would be of real help.

Quote
Girl at St Louis

was running south out of the town, not in house that I am aware of. Tried severally, to engage her in conversation
Congratulations you have met your first mad woman.


Lack of nastiness at LeP.  I am really confused.  I have done nothing special to these guys, and certainly when I get there (which is usually much later in the mission) they are anything but lame.  Something I will need to think about, but because I don't know what is causing it I am not immediately sure what to do.  I like the Vodka idea by the way.  

Quote
Another 'bug', you can't disable these mines or use them again. Have seen some missions where that's possible. Also no apparent means of putting satchels in trucks. You can only drop them.
I too have seen missions where the standard mines can be disabled - I thought this was standard OFP and have done nothing to remove it.  Also the satchel charges in trucks is something I also thought was standard.  I wonder if this is falling into the same category as the ladder we can't climb?

Quote
Also, thank you so much for your advice to shoot YuriClone to use the truck, I was dead within seconds
Sorry.  I had better check my code, I don't think I built this in - for him.

Quote
How diffiuclt would it be to supply a pool of civilians if player starts losing what he has?
Possible - but not going to be an option I am afraid.  You need to cherish these guys.

By the way I thought I put sniper rifles in the huts at T3 as well as in the ammo trucks.

Next time I will play it your way and get them fighting - I don't have the atmospheric battles going on.  Just a big silent island with an army looking for me.


As ever.  Thank you for the encouragement and for the areas I need to look at.



Captain Winters:
I hope you have solved your problem.  I have no suggestion other than what has already been given to you about where the files should be put.  I would be very concerned if you don't get it working - but I would need to know.  I would also be very interested in hearing about how you get on, and what you thought about it.  I really do need comments from people that have not played earlier versions.

Best of Luck.


lilwillie_WI

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Re:Abandoned Armies
« Reply #809 on: 15 Jun 2005, 13:51:59 »
My update.

Having cleared Houdan, even though it was empty ;) and gaining my Russkie comrade we decided to venture north to Dourdan(sp?,it's early,no coffee) and recon saving this injured woman since the russkia and Irena seem very concerned with her safety.

Came in from the NE and low crawled to a good OP. Counted out my nastys below and came up with a attack plan. I to the NW hillside, 60' gunner to the NE and the remainder just East to give cover fire for anyone thinking to head South. Gave the "fire at will" call sign and the 60' had 4 down before I even clipped off my first kill with the M21. In a span of 15 seconds the town was cleared and I was happy to see my 60' man was a good shot.

Now, where I hit a "bug". We cleaned the town out, sent the russkie truck home full of weapons and I proceeded to assist the injured woman but couldn't get up the ladder for the life of me. Tried many times, many weapons configs, brought the russkie as close as I could thinking she would only come out if she saw him. Since he helped her and I looked like a mad killer with some blood on my arm. (damn wild shot in the 15 seconds) Changed the flag to let her know that the nasty's where gone. Nope, she wouldn't come out to play. Got just enough up the ladder to see she was face down. Hmmm, maybe she is dead?

Gave up on that, returned to HQ and redid everyones weapon packs. Reconed Arudy and Larche and then called it a night.

What did I miss with the injured woman?

*edit*, I did want to mention, reconing Dourdan a convoy did pass, and it was almost at the moment when I called for fire. Very cool that I didn't, and very cool that these roving convoys come around just to keep you from letting your guard down in built up areas.
« Last Edit: 15 Jun 2005, 14:02:57 by lilwillie_WI »