>Glad you liked the readme at least.
Hmm 'fraid you might say that. Reporting bugz is a negative excercise. There's a lot of marvellous new stuff in here, wolves, roadblocks, tightened cutscenes, new (and terrifying) routes for the jeeps. But, bugz is bugz.
Wolves stopped howling, no probs. Frightening, alarming, scary, thematic. They hit me just at the right time, the ghost town of Trinite, what more??? could you ask for, to realise that town was OCCUPIED !!. Convinced if I walk into a buiding there one would tear me to pieces. Doesn't matter if that wasn't your intention. 2nd wolf hit happened in forest, need I say more to how frightening that can be? try disorientation for a start, you lose a sense of getting away, there isn't a diretion to get away to. Marvellous.
The wolves were generally accompanied by a squad or three coming to greet me a little time later, gave another impression of radioactive mutation. Northrons had mutated into something I wasn't going to appreciate
>YuriClone
I'll put my hand up. I collected 1st civilians and decided this was the opportunity, right now, to go collect La Passagne weaponry. I had knocked off the sleeping zombies long ago. Was wary of doing so because of the warning not to go back to Vigny.
As I got out, they got out, and etc. I think I may have got in-out several times
because a few desperate counter moves by me when northrons came at us. Their aggression incidentally was severe compared to south.
This in -out and voiceovers were accompanied by mixes of change the flag stuff, and all seemed to work 'ok'. (But it's here that the move, ready, of #2 first surfaced, and looked like a monstrous bug until i figured out the why)
>Stupid soldiers at La Pessagne - I think this might be a lag issue.
Lag is insignificant to non existent (yes, I know about the Vigny walk up the hill) It''s not detectable until Trinite and I suspect it's going to hit me big time if I stick around any town too long where vehicles are present. My take is, it's a vehicle issue, not a numbers game. But your meaning of lag might be additional to mine, meaning engine is working overtime in the background, visually, there's no lag.
>dumbed friendly ai.
It's possibly too early to say, others may / may not detect it. For me, this version, my tactics have to be different. I am 'used to' using my precious and beloved troops to help me raid towns. Will have a crack at Arudy and see if they remain as dissapointing, or, there's some other factor at play. The reason why I think it was a good-idea-at-the-time problem, is this mission, you learned fast, to rely on your people as the only means of survival. That, has now gone. What is your estimation of when ai = 1.0 ?? And, do I have to have them with me, or can I park them somewhere until it happens?