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Author Topic: (Review Completed) [SP] Abandoned Armies  (Read 262539 times)

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Offline XCess

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Re:Abandoned Armies
« Reply #765 on: 11 Jun 2005, 20:38:47 »
LOL. Looks like I'll have to climb the hill again then...  confused at where the wolves are from though..

And i KNOW this wasnt a mistakeTHob! You did it just for that second decimal place didn't you!!  :P
« Last Edit: 11 Jun 2005, 20:40:00 by XCess »

Offline Mikero

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Re:Abandoned Armies
« Reply #766 on: 11 Jun 2005, 21:36:15 »
>I am now going to go away and hide.

Good thing too. We are all pleased to see pain has visited you early Thob

Each time I try new strategy for myself doesn't work, I shall recall this.

BWAHHA

slap,,,,
Just say no to bugz

Offline THobson

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Re:Abandoned Armies
« Reply #767 on: 11 Jun 2005, 23:12:41 »
Quote
You did it just for that second decimal place didn't you!!  
Lol - If only.

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confused at where the wolves are from though
Did you not hear them or is the sound of them confusing?

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Good thing too. We are all pleased to see pain has visited you early Thob
You are so kind.

Well that's one little surprise down the toilet. :(

Just to be on the safe side - The latest pbo has a date/time of:
11/06/05 20:05
« Last Edit: 11 Jun 2005, 23:15:19 by THobson »

Offline XCess

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Re:Abandoned Armies
« Reply #768 on: 11 Jun 2005, 23:40:36 »
I didn't hear the wolves at all.... Hallucinating Thobson?

Offline MachoMan

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Re:Abandoned Armies
« Reply #769 on: 12 Jun 2005, 00:42:20 »
Yep, I didn't hear them either.
Get those missions out there you morons!

Offline Fragorl

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Re:Abandoned Armies
« Reply #770 on: 12 Jun 2005, 03:34:26 »
And neither did I.

Testing under ecp 1.071 as always, and having just got the latest catalyst drivers; the mission is lagging like hell, but *just* playable. This is interesting since my pc is no lightweight, and I was running terrain detail at normal instead of the usual high. Fps were between 5 and 15. Not sure if this is actually ecp's fault or the drivers' since the models were garbled when I started flashpoint up. Either way I took a dislike to them (the drivers) and rolled back to my perfectly fine, functioning previous set.

You might wonder why I'm continuing to inflict the possibility of the savegame bug on myself. This is for a couple of reasons-
1.) Planck played through it fine if i remember correctly, without any savegame problems. Also, I seem to remember that you requested that we turn of ecp random weather, since you had the weather planned out in scripts, and I've realised that I didn't. Recently I saw a post in some thread or other about how 'turning off random weather stopped ctd's on loading some missions'. Putting two and two together I guessed that that might be where the problem was.
2.) In terms of global variables, you were on the cusp in the last version, with my ofp doing a bit of a 'will I, won't I' when loading missions. Presumably this has been improved on still more in this version. Nice to see that v1.080 ecp has elimintated this problem altogether.

Either way, that's me for this version.

Offline XCess

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Re:Abandoned Armies
« Reply #771 on: 12 Jun 2005, 05:55:47 »
5-15fps klagging like hell? bah.. that's standard!

Offline THobson

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Re:Abandoned Armies
« Reply #772 on: 12 Jun 2005, 08:17:24 »
Wolves:

Every 15 minutes or so a script runs.  One of the first lines is:

if (50 > random 100) then {exit}

another line checks to see if the player has done a specific thing yet (I didn't want them to be too early)

After that several other things are checked such as:
- time of day
- Alexi's current height above sealevel
- level of fog
- rain intensity

and a wolf pack may or may not be created, the number of wolves and distance of the wolves from Alexi are random factors based on time of day, fog level and rain level.

In other words I can't tell you were or when they will make an appearance, but what I can tell you is if you have a pbo time dated earlier than :11/06/05 20:05 then once they appear they will never go away, and in fact they will be added to whenever a new pack is created.

FPS:
How do you guys find out your fps?

ECP:
Fragorl - yes I also read that bit about the random weather and ctd somewhere recently.  It is really helpful for me to know how this mission performs with those exotic addons so I can include comments in the readme file.

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Nice to see that v1.080 ecp has elimintated this problem altogether.
But maybe at a price.  Acecombat tried this mission with I think a pre-release of the upcoming ecp version and it ctd immediately.  Now I know that is not because of any strange addons I might have - because I don't have any.
« Last Edit: 12 Jun 2005, 08:25:37 by THobson »

Offline Fragorl

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Re:Abandoned Armies
« Reply #773 on: 12 Jun 2005, 10:16:22 »
Wolves? Nice!

FPS: using dxdll. Which I'm also sure is not the source of the lag, because i've tried it without dxdll and there's little difference- which is obvious; the large unit count/large number of scripts running is the more likely culprit. At the moment am playing using non-ecp because the lag is somewhat improved upon by using vanilla ofp. However, the lag really is noticeably worse in 1.20 than 1.10. May switch back to ecp later; that's the thing with ecp- you can load non-ecp saves, but you can't load ecp saves in normal ofp.

Progress report so far- after having a nasty experience at the mountain lodge, involving me failing to stop fast enough and sudden death (;D), i decided to forsake the hideout and Alexii's trigger-happy relatives, and take to the highways to see what I could see.

Couple of things which i remember as i type: tatyana's killers walking to her corpse/chuckling- i think i recognise that voice :) - a nice touch, plus it makes them easier to kill.
Soldier at roadblock at la pessagne - i almost ran him down, got out, made as if to shoot him, stopped, walked up to him, waved my hands in front of his eyes- nothing. He smiles vacantly back at me. I give up, hop back into my jeep, reverse over him and drive off. Dunno what's up with that guy.
Roadblock somewhere between la pessagne and the mountain hideout. Also a nice touch. I wonder who did this/what the significance is.

Cruising along the main road in central Malden, looking for trouble. I'm approaching chapoi. Lights up ahead cause me to pull over and investigate on foot. It's a fuel station with 2 MGs, and a small group of soldiers stationed. Decide to attack, feeling belligerent. Stealthily take down the east MG. I'm now beginning to think of using the area as staging ground for an ambush. I crawl over to near the west MG, pop up, nail the gunner, fall back prone against the sand bag. Several soldiers are rudely awakened. Being daft AI, they have no idea where I am and run past me in twos and threes. I shoot them in the back, and soon the entire group is history. Salvage an RPG from the corpses.

I don't have time to prepare my next move, as in the middle distance a column of soldiers march towards me, at ease. I duck under the sandbags near the east machine gun, wait for them to march by, then once again shoot them unawares. They dont stand a chance. More weapons for the pickings; a nice assortment of machine guns, anti-air, light and heavy anti-tank weaponry. I deposit the AA gear in my jeep, and create a couple of caches of anti-tank launchers.

The main targets for me are the motorised convoys, and not long after this I get an excellent opportunity to test my ambush setup. A light patrol of 4 jeep MGs approaches, which is good news considering my previous successes with these types of convoy. There is a repair and an ammo truck by a med tent next to the fuel station itself; i pull the ammo truck out to cover the MG's left flank from any premature fire directed at me by the jeep column, and wait. First jeep drives past. I have visual contact and open fire. Machine gunner dies and the driver pulls to a halt, and is also killed. The passenger hops out. The second and third jeeps pull into view and are similarly dealt with. Fourth jeep has got wise, and stopped a way off; it's gunner and passenger are out and hunting for me. Manage to get them after being killed myself once.

In terms of armaments christmas has come early- I've a nice selection of all the AT weaponry you could ever hope for. Plus 3 fully functioning jeeps plus one with a flat tyre. I distribute the weapons between my two caches, do some rearranging and make a nice roadblock using the jeeps and the ammo truck. I take a short break from this activity to get rid of an annoying vulcan some way off, whose presence becomes known to me when he converts one of my jeeps - with me inside it - into a tangled, charred and smoking wreck.

One final thing of note, on my way back from the vulcan, I see a man in the distance sprinting towards me. I head back to base, thinking him to be the leader of yet another armed patrol. I retire to my trusty sandbags and observe. The solider as i can now make out runs into the bush, and doesnt come out. 2 minutes pass, no sign of anyone else. I cautiously approach the bush. It's a sniper, facing away from me. A lucky break; i amd now up one sniper rifle and a pair of binoculars. However, this whole encounter struck me as rather random. Hm.

All in all, a good start to the game. I'm looking forward to when an armoured convoy turns up. It should be fun ;)

Fragorl

Offline Fragorl

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Re:Abandoned Armies
« Reply #774 on: 12 Jun 2005, 10:21:24 »
My ambush spot:

Offline THobson

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Re:Abandoned Armies
« Reply #775 on: 12 Jun 2005, 10:30:46 »
And all this on your own?  I think you might get some company, which direction it will come from I can't predict.

I think the myopic behaviour of some loons is to do with me giving them a doWatch so they are pointing in the right direction.  I will change that.

I don't know why the snipers are moving around.  I just put them in a bush and give them a doStop.
« Last Edit: 12 Jun 2005, 21:38:31 by THobson »

Offline Planck

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Re:Abandoned Armies
« Reply #776 on: 12 Jun 2005, 13:03:23 »
Quote
1.) Planck played through it fine if i remember correctly, without any savegame problems.

Actually when I played this mission first, I did indeed suffer from the savegame bug, but I had my own little routine to follow to get by it.

So, I probably didn't mention it too much.

The fastest fps I was getting was an occasional burst of 3 - 4 fps for a few seconds on the odd occasion.  Normally I was playing with about 2 fps on average, with occasional pauses (lag).   ;D ;D


Planck
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Uber-Pea

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Re:Abandoned Armies
« Reply #777 on: 12 Jun 2005, 18:08:29 »
When I leave the camp it says go listen to the radio in the ruin. But theres none. Now I cant continue the mission without every 30 seconds "Alexi, dont leave yet, thereas an important message..." Bug, or am I doing wrong? the old ruin is the house where the truck and the barrels stand at, right?

Offline XCess

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Re:Abandoned Armies
« Reply #778 on: 12 Jun 2005, 20:57:31 »
@Uber-Pea- Look inside near the medical cabinet.. you should be able to see them through the windows. it's easy to spot, it's the only stone building on the mountain!!

@Fragorl- I thought you were going to take it slow  ::)

Offline THobson

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Re:Abandoned Armies
« Reply #779 on: 12 Jun 2005, 21:37:52 »
Uber-Pea:  XCess is right.  Go inside the ruin and you will see the radio on the table.  If you have not got your video options/terrain detail set to normal the ruin may have sunk so deep that you can't get in and the radio maybe under ground.  The Action to turn on the radio should still work though, walk round the back of the building and check your actions.  

The message should be every 42 seconds while you are more than a specificed distance from the lodge.