My comp used to have a benchmark of 5660 or thereabouts. Then it went wonky and I ended up with a new motherboard (better) and a new chip (sempron rather than athlon). From these changes I would have expected the benchmark to go up sightly: some things were worse but gameplay performance while actually playing ofp was slightly better. However, the benchmark dropped to 3000.
I suspect this is because benchmark is a blunt instrument which measures only the speed of the processor. However, other things in your setup can be just as important.
My point is that my setup is better than you would expect for a benchmark of 3000. If you assume my old benchmark was "correct", then my new one is worth 5770 or something.
Continuing the tale ....
We keep still and dropped a few loose loons. 6 claimed to have destroyed a Bradley at 500m but I'm not sure I believe him. The lag falls off even though the choppers are still smoking, but I wait till they stop anyway. Leave the tailenders of the squad where they are around the sandbags at end of the northern street and take 2-5 with me as we sneak through the town. One enemy dropped. The little bit of fence at the crossroads isn't neat, there is a loose end. Either shift the fence along a bit so more if it is buried in the house, or use a diagonal. These loose ends without poles can be a nuisance as they are quite hard to see sometimes.
M2 on the north road still manned, and a loose loon. We have been clearing from west and south, but they are all facing east and north. There is a battle somewhere in the distance: long bursts of cannon fire, occasional stutter of small arms and what sounds like FFARs, so maybe there is still a chopper up. Yup, Mi24 flies over.
A damaged Abrams turns up. Somebody - no idea who - blasts it as I take aim. There is an exchange of infantry fire and 4 is down. More infantry arrive and we lose more loons. I've played this very badly, we should have legged it when we had the chance.
Time for a little judicious cheating. I pick up the last savegame and order everybody to crawl out of town while I pick off the loons who we got in the last attempt. I take them out no trouble, but the compound gate beckons ... rashly I move in, shoot the one remaining black op then hear more firing as my loons take out some stragglers. I run into the building, catching a glimpse of a woman upstairs as I do so and then hear the "No" file. Sneak upstairs, shoot him (he was prone), get the thinking aloud and then, aware that I shouldn't be here and that there is probably trouble on the way, I jump off the balcony and leg it. My squad are having more contacts but, as they are prone and in bushes, are not taking casualties. After a few nervous moments we meet up and head southwest. 9 can't walk so we have to go back for him. there is firing in the middle distance.
Got my green tick though the army is not dead yet. We'll make a new assault on the town in a wee while, at which point I'll have time to observe the new layout. I want to pick up some armour if possible too. (We have a T80 already in stock in the hills.)
It's 14:20 and the weather is still foggy. Visibility has been about 300-400m for this whole episode.