@Planck
Like you, I've not had problems with the blunt end of a Godzilla, more or less same experience as you viz 1 satchel and etc.
It's the pointy end I've not encountered before. If four AT guys cannot destroy the thing, something is amiss. Correction, I used a user/temp and syncronised a hit, all, hold fire, and blam, turret disabled, (but not destroyed)
I have same experience as Thob that if I drive the things (any mission) 3 rockets will see me cooked. Again, might be wrong perception here, on recollection, the tank becomes undriveable, not destroyed. Not sure on this.
So, in the washup, it isn't a question of cheating, perhaps not even unfairness, it's a lack of balance. We dont as a squad have the capacity to take them on. I think most would agree with that, and I'm not interested if a lone rambella tells me she can. We, cannot. (you did not say that btw, you aint no rambo)
The answer, which is no answer at all, is to give the player easy access to tanks of her own, that would alter the game too much (my view)
Removing the Abrahms isn't an answer either. Pehaps and maybe, what we need is sandbagged godzillas that can be got at, they use too much fuel eg, with mobile fia T72's to put back the patrol aspect.
Or, just 'learn' to avoid them.
Or supply squad with really big bad firecrackers AT / Gustavs in abundance.
The nice thing about all this is it's Thobson's hell, not mine
<slap>