The holes in this mission for me are as follows
lameness during collect all the civils / Trinite
godzilla
ap/av
extreme imbalance (lack of) of dialog / cutscene / interactiveness.
I don't address them specifically, it colors my thinking in all my many replies.---
@Thobson
resistanceA background briefing does not work for me in *this* mission. There are two reasons for this
the stark, start here, attack Vigny. Nothing more.
The dramatic affect of learning as I go. No amount of briefing immerses me so hard into this mission as your currently beautiful cutscene information content. I am expecting here, o wow, oh wow o wow, of course, as I read some titletext.
What I need here (opinion) is a stark obviousness that the resistance troops are of this Island, they WILL defend their family, it is the reason why they cannot, would not dream of, joining the two FOREIGN armies. I need a like-minded-souls stuff. People who defended their Island while as a kid, I was escaping with my mum. I am, the next generation. These are, the Resistance, what remains of them. And great caution here, we are not Resistance at all, we are guerillas.
War trigger.My game plan involved keeping the armies balanced. The last thing i wanted, in my game plan, was a trigger (convoys) to start a war. However, my game plan is wrong, and, the trigger is too easy. One thing I AM going to do before a war starts, is to hurt the enemy anywhere i can. >>YOU<< told me to do that in a titletext.
Please dont do anything that suggests to the player he SHOULD imbalance the sides to cause a war. This masterpiece is built around the so many options theme. I got it wrong, you can bet I'll replay to get it right.
>Abrahmswouldn't a 100+ plus player know that.
No, she would not (
But i understand what you said, and initially had an immediate backdown here).I have played a conservative 1,000 missions, probably much more, whatever number it is, it's the number where you stop counting. In all those missions, I have never been at the pointy end of a Godzilla. This is in fact logical, statistically, missions are mostly the good guys, nato, against the baddies. Some few missions against Godzilla are satchel charges. I never knew they were tougher than a T80.
Fairness wise Thob, if FOUR AT people cannot destroy them, something is out of whack. You would not be using so many of them if Nato had the equivalent of a T72.
@Macguba
I bow to your knowledge of ammo boxes if they cause lag. This surprised me. You are spot on, they are not
required, which is very diffent to not having or using them. Cange of mind here, they would reinforce
the difference theme, if only one army had them.
@SealAnd as for 3, maybe you could make it a little more dangerous since there's such a big prize?
The first time I played this mission I headed straight for Trinite. My experience there was TWO full convoys of troops at same time. Hunting me in mist IN THE TOWN. I never went back.
I mention that for author feedback.
It made no sense to me that the town was a ghost on 2nd mission play. No sense at all that I could waltz right in and plunder anything I wanted. M2 nests face to face, and spetz singles (eg) guarding assets, all of them, make sense. There's no way a truck can drive through center road. It's barricaded.
Seal, you've touched on the 'lameness' I felt post mountain lodge. The general run around and shoot nothing, followed by an obvious attack Trinite first, which again, is often, lame. The answer Thob
might be that sentries only have handguns (which hopefully don't start a blue on blue)
@MacGuba
lose the random squads against truck drives.
Cannot agree with you here Mr Mac. This pig is ordinarily a mortal sin from an author. In this mission, you 'learn' that because of the mist, you can outdrive anything. Five meters of petrol only, and they can't shoot you.
Secondly, it's thematic of the mission. The randomness is why you had so much 'fun' borrowing the truck and brought tears to our eyes, I'm still repairing my chair. Losing this, alters majorly, game play.
@THobson
I am not yet sure I approve
I strongly dissaprove. The uncomfortableness, the misery, is the mission.
You have forgotten, Thob, you've no longer noticed the WOW, a woman in my pack. The total, god-awful jumble. You've immuned yourself from the dramatic wow, this hodge-podge has had. I never knew you could mix and match to this degree, don't lose it.