OK, well I'll go with that plan then and see if I can make it work. Can you give me a clue as to what roughly what amount of destruction might be required?
Dialogue where the player gets to organise the squad is very good, not least because it will help you to get to know them. (There is a good dialogue tute and a handy dialogue maker in the Ed Depot.) Better than just a cutscene because the interactivity will make you care more.
On with the story.
Took 5 vehicles: me on point with m/c, ambulance, repair, ammo and the haunted civvy truck. I reccied ahead and we crossed the road at Arudy, which I wanted to check really was clear. While the slowcoaches made their way across country I went ahead and approached Dourdan from the SW. Bang you're dead ... I had forgotten about the covering snipers. Oh, its not a sniper, its a lone loon. Interesting. Not far behind him come a squad of 5, very aware - its as if they are pursuing him. He's certainly vanished to the SW. The squad settle down to S&D waypoint to my left. I'm in dreadful spot, right in the open like a fly on a bald man's bonce. Sneak to a bush while they're over the skyline and it's actually just the right spot for a bit of fun in the direction of the village. A nice mixture of safe and aware loons there and I drop five or six. Turn back to the squad: I really am crap these days, and much too reliant on cheat savegames. All these years of beta testing are taking their total. Eventually I drop them and bang! the lone loon comes back over the skyline and shoots me in the back. Oops no, it's actually a small squad, presumably on guard since they're standing still. I reposition and shoot two of three: a few moments later I find two in some trees so I suppose there were four. They never saw me so I doubt there will be comeback. All this time btw the choppers have been coming and going.
It's 11.10 and the weather is fine. The jeep convoy comes through in good order. I'm going down to the village - I want to make sure its clear and more importantly get that lorry, we still don't have a wagon that will carry everyone.
The village is clear, apart from one idiot loon standing in safe beside the lorry. He gets a bullet in the back of the head, which he deserves. I jump in and the ground boils with fire from an armoured group which is sitting on the hillside where I dropped that squad of four - you remember, the one that didn't see me so weren't calling up the cavalry. Well I deserved that. Next time I gave the idiot loon the good news and started placing mines using laws from bodies. I was halfway to the third when boom the first went off: the trade convoy coming back from 3. Oh shit shit shit I'm in the shit now. Hurridly find a bush. The armour from the hill comes to sit on top of me: a vulcan and two T72s I think.
The rest of the convoy try to leave and of course the lead truck gets blown on the other mine I placed. ;D Eventually it staggers off and I get an angle on the vulcan with a rocket. Sadly the rocket explodes prematurely - ofp graphics again, the ruined fence and building obviously weren't quite ruined enough. I am toast.
Dilemma now: the savegame is before I placed the mines and I'm concerned that blowing the convoy here might be a war trigger, though it should be far enough away from 3 not to be. I think I'll wait till its gone through to be on the safe side.
Waited, planted four AV mines (one on each approach road and one on the crossroads) each flanked by AP mines. Ran up the hill to hunt the armour and heard a mine going off followed by secondary explosions. Gave a satchel to one tank and a rocket to the vulcan, and after a bit the second tank minced off. Went back to look at the village - that mine had taken out the whole of the jeep convoy. Possibly one AP mine went off too, but the other appears still to be there.
Which reminds me, the AP and AT mines should have different objects. I know there is a shortage of suitable objects to use, but have another look - it would really help. Also, following on from a remark earlier, I know you can't use format commands in coloured text - you can't change the number of mines. Use another radio call instead, once the text is fancy. The other thing I've being meaning to mention is ammo crates in towns. There aren't any, and it feels odd. The ideal would be one composite crate, nearly empty but with the standards like hand grenades, grenades, perahps a rocket or two, maybe even the odd mine or satchel and of course Ak74 and M16 mags. Possibly a couple of more specialised things too, if you wanted to be kind.
I was about to get back on my motorbike - which, conveniently, was not 20 yards from the burning vulcan - when I remembered why I came in the first place. Muttering, I ran all the way down to the village (again), picked up some rockets and went tank hunting. The tank and recovered from his cowardice and had returned to his original position, so I plugged one rocket into him and he legged it again.
The next bit is a little confused because it all happened so fast. There was a "whump" and I hit the dirt in automatic reaction ..... Looked around, not dead, of course it was another of my mines! The tank was in dead ground now so I reloaded the launcher and he appeared right in front of me. Got two rockets off in close succession as he came past me - I managed to reload faster than he could swing the turret as he sped downhill almost out of control but on the third hit he didn't blow up ... bloody T80s .... muttering, I ran over to the body of one of the gang of 5 in this area (remember them) picked up his two rockets - I like that some of these guys are one short - when "whump" another mine. Along the way I had established that the trade convoy was blowing itself to bits but I only just picked up the fresh rockets when a vulcan appeared, crossing at speed only 100m away. A brilliant deflection shot took care of him and them "whump" as (I think) the wretched T80 hit the remaining mine.
I only wanted to borrow a lorry.
Anyway ... ran down to the village for the third? fourth? time and borrowed an AK and some more rockets. Took out the crews of two lorries with automatic fire, but I suspected the third lorry had a squad in the back (it did) so it got a rocket. The tank was driveable so after all that I didn't even get a bloody lorry, driving the tank back to my laager where it was repaired just as a chopper flew right overhead. It still has the southron flag but I like that. From where would we get a flag to change it?
SitrepIt is noon and the weather is fine. My whole squad is alive (to my delight, I was convinced my fun in Dourdan was going to be ruined by something happening to them) and well equiped and we are on the edge of the trees at Ef49.
No sign of the war starting yet - certainly nothing came through Dourdan. I've done all the collecting of bodies, including Houdan. We have cleared Arudy and Dourdan, destroyed the jeep convoy and the trade convoy, cleared the farm west of Houdan, destroyed at least three roving infantry squads, destroyed an armoured group of vulcan, T72 and T80. This strikes me as enough to warrant an attack by the north: the border is wide open with the jeep patrol gone and two villages empty. Also an armoured group and other stuff destroyed. However I would not say it is enough to guarantee an attack: we should be in the random zone.