Back again ;D
Just a few quick notes on what I've noticed regarding changes...
- Parking the boat justifies the positioning of your insertion well, though I haven't checked to see if I could actually use that boat...if it's unlocked, prepare for SEAL/SBS operations
Knowing your thoroughness though, I bet it's locked or out of gas.
- Nicked an M16, binocs and CZ75 mags and took off in my jeep. As I approached the lodge I figured I'd get out of the jeep and go on foot based on some other testers getting shot in the vehicle...I was ordered to halt twice, but when I slung the rifle the cutscene started. The cutscene itself is far better, as it gets everyone talking and advances the story. The layout of the camp is also a little better, though based on what's been established about the mountains as a neutral ground, I can't imagine how the house was destroyed. Also incredibly clever, putting the ammo in the haystack.
- Does that medikit on the wall actually work? If it does, fantastic.
- No savegame when reaching the lodge? Damn...none after trying the radio either, although the radio cutscene was nice.
- Went and fetched the first group of civvies with my jeep, but to my dismay they merely follow me and don't join me...too many of them to fit in the jeep so we walk...and walk right into the jeep convoy. I think for a moment that they haven't seen me, but no, they did, and I'm riddled with .50 cal rounds. Why is the soldier in the civvy group in safe mode? Maybe we could have returned fire and blasted our way out...
Well, I'll take it from the top later tonight, hopefully...without a total lapse of tactical sense, if all goes well...
**EDIT**
Played more...
Cleared vigny, but this time I loaded the jeep before I talked to the girl, so when she died I shot those two guys who kill her, drove the jeep over to them and looted their corpses. Made the short and by now well-practiced drive to the camp. Stashed my loot and started off to find the first civvies.
Got to the group of civvies with the PV3S and they all dutifully hopped in and disembarked when I got back to base camp. Time to head off and rescue the second group. I do like how now they have names and there are little cutscenes to watch...makes them feel more important somehow.
The only thing that confuses me is why civvies are broadcasting their locations over unsecure radios...if Captain Bloodthirsty and friends are so intent on capturing and shooting people, it seems like they'd have no problem at all finding these guys.
I love how we get rid of the first load of civvies...get to work, you slack asses! Find some wood and fix this house!
Anyhow, it's off to rescue the next batch. While the shed does look better than the shack that was there before, maybe plop another house down or something so it doesn't look so out of place by the edge of a forest. The medic heads off to camp on foot - take the truck, fool, and save yourself the walking! - and I take 7 with me to Houdan.
Creeping up on that little cluster of houses West of Houdan, I note with terror the location of an armored platoon. I didn't stick around long enough to see if the crew was outside the vehicles - the sight of the T-80 was enough to send me running frantically back the way I came.
But I approach Houdan on my own from another angle and slip in...one dead civvy body lays behind a house, but he has no goodies to pilfer. I note the one undestroyed building and charge in, Kozlice at the ready, and find a Russian who is apparantly living the good life, since he has a nice chair and a little shack all to himself. I nearly kill him but I get a nice little cutscene. Good to see all the hints worked more smoothly into the mission. I tell him to pick up his weapon but as luck would have it, at that very instant a machinegun jeep drives by.
Dammit.
As soon as it's gone we jump up and run like hell back to where I left 7 and we start back to where I left the truck at civvy position #2. Along the way we run into an alert infantry squad which appeared to be heading to Houdan (did the jeep report our position without stopping to engage us?) and a firefight ensues - somebody reported an approaching APC, which I assumed to be the Vulcan, and so I knew we were dead anyway...we put up a fight and kill about half of them but are eventually shot.
Good thing I saved.
Ah yes, almost forgot - that boat might just come in handy, since to my surprise it still works.