OK.. This is the first time I have officially Beta Tested anything, but I have been updated with the progress of this mission so far, so I thought I would throw in my comments. I am not a great editor myself and so will base the mission mainly on realism and playability.
I have posted this without reading too many of the comments above, played without ECP, in Veteran mode and benchmarked at 4792.
MissionStarts well, nice atmosphere from the briefing… looked as expected but much darker and more rain. Used this fjord before in missions, good for starting the mission, but after about 20 seconds realised why I never used it that much. A mix of sidestep-running and my 3rd can of Budweiser got me up to the top…
I approached the lodge carefully, saw 2 soldiers in the house. Was not sure what to assume so got as close as I could.. One dropped to the ground, so I killed him, then got the other before he had time to weapon his M16. Upon entering the house I saw a 3rd soldier on the floor, put 2 bullets in his head and entered the cut scene.
Went outside, shot both soldiers with newly equipped M16, and loaded up on ammo.. Saw the usable jeep, so loaded M16 into it and grabbed another one, filling up on ammo again, I must now have at least 10 mags to help me. Searched others, didn't want to hang around so nicked bino's off a corpse, ran to the jeep and headed East-North-East out of the town and up the hill.
**PAUSED GAME TO WRITE UP THIS FAR**
A tidy bit of map reading gets me to the lodge, nice cut scenes!
Spend 5 mins mucking about with the weapons to make the most of my arsenal.. If u can call it that..
Hear the radio message, and head for DD46 to get the civvies out, make a mental note to stop by a town to "pick" up some weapons at nearest point.
Got to the civvies easily, I got back in the truck and heard them say to wait until they were aboard.. Unfortunately they did not board the truck, just stood outside, despite the obvious space in the truck. So I gave n02 the driver spot, and I ran outside the truck back to the lodge, having others made navigation much easier!
Whilst the civvies started to repair the building (and me with one extra), I decided to head near La Trinite to get the 2nd lot..
Got to the end of the hills, and left 5 and 6 to guard the truck whilst the remaining 4 (including me) headed for the 2nd group of civilians. We got there with no problems, and received the message about Houdan.. After checking the map I got 5 & 6 to board the truck and RV with us on the way to Houdan… I hid the truck North of Dourdan, crossed the road on foot, and headed South to Houdan.
8 Got the civilians to the lodge and joined me. I ordered him to go to the hidden truck to wait therefore us to return.
On the way into Houdan I hide my men in the bushes to the East, this way I can sneak round the town alone. I get into the town and see the undamaged hut, so I head inside. I get the cut scene with the Russian soldier, (the text did not match the words at one point, when I asked where the traffic was heading)
I now have a decision to make.. I have 9 men, but one is still north of Dourdan. I could do with getting some better weapons, so I can think about hitting one of the bases. I save the game and take a breather.. then spend 5 mins checking the map.
I take a break and resume after a few hours.. When I click "Resume" it takes me back to before I was near Dourdan! At least 2 saves ago! I then click "Retry" and it takes me to Houdan, my latest save ;D
I head back and RV with the rest of my squad (minus number 8 ). Then go North-West towards Arundy. I approach from the south, take out 2 snipers (both standing in bushes to the south), then I hit the town. I get new weapons for my whole squad, and steal the US Truck, then head to the mountain lodge, and tell 8 to RV with us there. I noticed that the barn with the hidden ammo crate (which I have only just seen!) is floating a few feet up in the air, how strange (see screenshot). I crawl underneath and load up on pistol ammo, then steal more M16 mags and law's off the US truck. I now have a relatively well armed squad, no machine gunners and only 2 RPG's, but I do have 2 snipers, and enough ammo to destroy a small island, how convenient.
Now I have a decision, Fuel Bases? Convoys? Main Bases? Or La Trinite? It is getting lighter and the fog is lifting, it is now 08:40, and so I decide to head to La Trinite to see what I can play with there. I approach from the forest to the North-West, leving my guys to the back of the forest. I see a convoy approach from the North, search the town and leave. So I head in alone. I find all the weapons in the centre, and nick the ammo truck, leaving it at the back of the forest with the rest of my guys. I load up on satchel charges, and an empty bison and lay the charges where I saw the Northern convoy stop. As I head out the town is searched by a Southern Convoy, just got out in time! I wait for the Northern guys to come back, and they stop at the same point while their guys get out. I wait until most are in the town, and I blow the charges. I then run to the far end of the forest, and get my guys to head South out of the way. As the weather was lifting I moved in to watch the reaction. Just as I hoped they were sat beside their destroyed vehicles, just waiting. After 15 mins the Southern Convoy came back, and saw the Northern guys, and fighting kicked off. Suddenly I could hear tanks and choppers coming in, so I move back a bit, and pause to write up this far.
All I can say is wow! Its great to have a "mission" like this. Its not really a mission though, more of a dynamic campaign, as I feel that I have complete freedom on what to do next. I have a full squad, 4 silenced weapons, 2 machine gunners, and 3 snipers. I am ready to hit anything!
The fog and rain really create a fantastic atmosphere, although it has made it quite hard to comment on the realism as I have not really had that many contacts with either side. I will mention a few possible ideas, although a lot of it may just be down to personal preference:
1) The snipers covering Arundy seemed a bit odd. It was a relatively quiet place with no obvious reason to have covert cover. Maybe they were rogues?
2) Something is very funny with the positioning of units, as I mentioned some buildings and vehicles have taken to hovering after I load the game, where some others are sinking. Any ideas why
Hope the comments help!