What the hell. The worst they can do is fire me.
If I replied to every point this would go on for pages, so let me make some general comments and then I will deal with the specifics.
I am glad you all seem to like it. For all the good things that you have pointed out thank you the ego boost is helpful fom time to time. Also if you have made a point that is not covered below then that should be taken as ‘I agree - thanks'
@macguba
Overview picture - yes indeed v1.00 everyone was squashed up. in 1.10 they are stretched out. I did the calculations for this latest one - I clearly need to re-do them.
Intro:
Evil has come to Malden vs Evil came to Malden. You are right of course. Every time I see it in the Intro it jars, but when I go to edit it in the file it seems okay and I leave it. The feeling in the Intro should swing it.
Non-perfect blackout - I am stuck on this. It is night, the camera is in the corner of a barn (guess which one) with a tiny filed of view. I will keep trying.
The three loons surrendering - you spotted the weapons. It is a pain. The switch move for them getting up into the surrender position leaves the weapon on the ground and the one for them dieing from the surrender position has them dropping their guns. I will have to live with this unless there are some subtle switchmoves that I am not aware of.
Why no shots of me? Well that is me standing next to Anna my sister. How strong are your views on this - it is the second time you mention it I notice. The problem is one of timing and the length of the music score. I suppose I could try and stretch that out.
Briefing
"... an overzelous, frightened or drunk US naval captain shot down what turned out to be a civilian Russian airliner with the children of several Politburo members on board...."
In the Background I have tried to deal only with things that have really happened (apart from the nuclear exchange of course). I was thinking of the Iranian airliner that was shot down by the US Navy battle cruiser Vincennes in July 1988 killing all 290 people on board. Overzealous and frightened might fit, I can also go for incompetent but I can't go for drunk - sorry. I also chose a Chinese airliner because (my view) whatever else can be said of the Soviet regime it was tremendously pragmatic. If such a thing were to happen I think they would gain maximum capital out of it in the UN and then have got their retaliation in another way. Also remember the S Korean airliner shot down by the Russians in 1983 with a US Congressman on board. These nations can be very pragmatic. I felt the Chinese might be less predictable. This is not post facto rationalisation of the type I did on the St Marie minefield. I really did go through this thought process when I dreamt up the scenario. As always I am open to persuasion, any thoughts?
Mission
Don't put the civvy body so near the soldiers
Which body and why? There is the woman, the man the policeman and two covered bodies.
Briefing pic of uncle nic is good.
I thought it might help the player to recognise him later
Vigny squad. My original intention here was to keep the player off guard and get him running. In v1.00 when I saw several of you were using this squad for target practice and as ammo crates I increased the probabilities of several of them existing (from 50 to 100%). I did nothing with the timing. It should still be circa 2 minutes from Tatyana biting the dust. Seeing all the comments, I now have a different intent for that group. So I will drop its strength and possibly delay it slightly. My intent now is to teach the player that having hit somewhere very bad things will come your way if you stay around for too long.
10 savegames, plus one every 90 minutes or so. Before I saw your post I was wondering if I was too generous. All suggestions welcome.
La Pessagne
The empty net. There are nets at several of the camps. Some have trucks in but I wanted some variety and so not all are occupied, La Pessagne is one of the empty ones. As this is seems to be the first one the player comes across (it isn't when I play) it probably does seem strange. I will put something in and empty another one.
Light is good, is the mission a little later now?
To be precise the mission starts 24 hours and 10 minutes later than v1.00. The 10 minutes is for the light (very well spotted) the 24 hours is so the Intro is not on the 10th. Even though it is December and not May I wanted there to be no confusion over whether I had changed the date from its default or not. In fact I don't think there is anything in the mission that tells the player the date - apart from the watch and that doesn't have the month - but I might change something later.
stringtable.csv - This is my first attempt at using voices and before I started I posted a question about why use a stringtable. The only arguments in favour seemed to be: All the text is in one place; if the speaker is killed you don't get the text; it makes multi language much easier. None of these is a concern to me. Against using a string table is that it is one text string for one sound. Some of my sounds (the radio message for example) is one sound file synchronised with several titletexts. Also I thought coloured text was not possible with stringtables - I have no data on which I base this. I am a newbie to all this - how can it help me?
Lodge
Didn't try anything fancy, I assume you have tested all combinations
Multiple times. But you still caught me out in v1.00. I have approached the lodge on foot and in a vehicle, I have stopped and not stopped and I have sat tight in the vehicle when ordered to get out. What I had not done was to crawl into the trigger area - that is why you got a shot of only your feet at the start of the scene.
Has anybody driven into the lodge cutscene? I was pleased with this.
Cutscene shots of Tatyana. Good idea - I was trying to make it clear that what had been happening on that bed was a significant part of the story Alexi was telling to Ruslan. That can still be achieved. Thanks.
Medical box: Yes it works. I don't know if it has some capacity limit - but it does heal.
Civis
GameLogic problem now fixed - what a bummer, I thought it was really neat. I never noticed it because I only ever take one loon with me on this trip and then only for him to report status if I get lost.
Indeed the scenes need work as does the second group returning with the medic. I think I know what to do about that. As for the loons getting into the lodge - yes the problem is there are too many of them and one or two usually show from the outside. But that is where they really are. My logic was wholly based around what you might do. Me trying to think like mac doing a beta test: Hmm so the civis are in the lodge are they? well let's just put a dozen or so satchel charges round it and see what happens. Boom, two red crosses get shot - good. I think what I will do is setPos them away once they are inside. The only way to find I have cheated is to blow the bloody place up.
Houdan
With all the comings and goings I notice my loons are not in good shape.
I am sorry I am not with you.
The AI shooting you through the fog is something you can live with to an extent - its just an annoying little "feature" in the game - but you are placing snipers to take advantage of it which isn't fun.
Well I am not doing it deliberately. I am putting them where it feels like they should be, but if the feature is a problem I will get rid of these. It is meant to be difficult, but also realistic and fun
. How it is now is how you thought it was first time around, if that makes sense.
It makes a lot of sense thanks.
Mission title - yes I was wondering about that after I changed the story line, but then I thought The name seems to be getting reasonably well known, and they are after all still abandoned - just not in the way they were in v1.00.
lined up or piled up bodies. I tried piled up, but they don't - they merge into one another so what you get is a jumble of head and legs. I will see what I can do to untidy them a bit.
@mikero:
Lol - love you descriptions.
You don't need to save at the very start. If you play again and don't want to sit through the Intro you can just hit the escape key.
Loons in the house at Vigny - there are always three, but I have noticed that one of them always legs it as soon as one of the others is killed. He must have got away the first time you played it.
Message triggers plural as I drive near bodies
Now fixed only the Tatyana lament can be triggered if Alexi is in a vehicle.
noticing message triggers (apart from woman) are inconsistent, they appear to be things i should have triggered before heading for campfire.
I originally had it so these messages would not be played if the bodies were visited after the scene with Tatyana. Then I thought: Well he still does not know whether one of them is his uncle or not. Tatyana was kept prisoner and didn't know where here father is. Also I thought that most players would go for the house first and so miss them. If they feel illogical I will put them back as they were so that you get them if you visit the bodies before the cutscene but not after.
Once again. Thank you all so much.