Spike:
Wonderful story, thank you.
Glad you liked it, and good news about the lag, it must depend on just how the two armies come together, or maybe you have souped up you machine to play the GPF1 type of games. Whatever the reason, it is good news. In the next version - which really will be the last
- I have changed very slightly the way in which some groups are committed to the battle to try and spread them out a little. The player will not notice - I have done nothing to the way they are committed to deal with him, just the other side.
What I found wonderful is that you attacked the airbase from your base in Chapoi and returned there a couple of times. That really is making use of the whole island.
base seemed to be swarming with soldiers! Assume these had come in from the other towns
That is correct. It is to avoid the problem you mention about trying to find the last soldier. That is also the reason for the surrender at the end - glad you liked it.
The end scene where you see the team just where they happen to be is actually not difficult, thinking of doing it is the difficult bit, doing it is simple. Well once you have figured out all the complications of what to do if they are in a vehicle at the time of their death or the end of the mission and a few other little wrinkles like that.
The flag message is an irritant I will need to fix that.
Radio intercepts really is a good idea, but to do it well it would take more time than I currently have available, it would involve find people to do the voices as well.
The illogical messages when re-organising. My fault, I made an assumption. I assumed that everyone would reorganise as soon as they could if only to have look at the process so you were meant to get the messages about the tanks when you were first at the lodge. I can certainly put some check in to stop those particular messages if the first reorganisation happens later. One of my design premises was: assume nothing - I missed this one.
I would be happy to play again; knowing it will be a different and still interesting experience.
Don't - yet. Yes you could play this mission in exactly the same way and it would be different. You could play it and have a conversation with Sergei when you are reorganising the team and experience a whole new addition to the story line. But don't. I am really serious about the next version being the last, save for bug fixes, and I need people to test it - especially the lag, if you are willing that is. The main hold up on that version is getting voices other than mine for some of the parts. No pressure on you to get the voices of Erik done soon though
Can I go back to playing my other games now?
Most certainly and thanks again.