>lag
have read thru yours and Mac's to and fro...
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Starting anywhere in the editor does not appear to cause any issues because nothing has been 'developed' as in there is no buildup of forces in a specific area (nothing has attracted them), nor, has there been sufficient time for converging waypoints.
Ie converging waypoints simply occur as a result, over time, of the mosquito jeeps being in the same location as say 2 or three tanks, or the convoy converges with one or both.
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Apart from 1.30, all versions exhibit serious lag, often impossible lag (1 or 2 fps) in the dirt track between Trinite and Larche.
I guess static objects have lowered the threshold when this kicks in, thay have put accumulative load on the engine.
However, early mission play, and. just general running into tanks and blah has NO lag, This has always been the case. It is the Larche-T3 corridor that fails every time due no doubt to convergence.
THobson has, or guessed the key to this in the difference in guard groups in 1.30. The chemistry was right, in that, flies to fly paper didn't happen around the Northern T3 area.
This behaviour also happens at Larche Central. It really just depends, at that point, and time, into the game, whether you enter T3 or attack Larche. At that stage of the game, forces have begun to concentrate (converge) in those areas.
Another thing that has happened in this version is the severe dumbness of both sides. I am walking up to loons and shooting them in towns, and behind tanks, They are standing, or lying and have no motivation to go into attack mode or hunt anything. This is that hidden lag thing where the engine is keeping the video up to scratch (no visible lag) but is working overtime in the background trying to process everthing it needs to. The ai suffers as a result.
I've started noticing all the extra eye candy. Sandbags here and there, fortified towns, M2guns at St Louis and so-on. So I guess Mac is right (no reason why he wouldn't be) and that the static objects have put cumulative load on the engine which translates itself to dumb ai rather than anything visible.