Dourdan ->south
Have just left the Woman at Dourdan.
we turn off at Houdan for a small diversion up mountain. I want the south to attack us now. I'm baying for blood. Sentry on dirt road get's riddled, as does the rpg guy at 1st hamlet. He has changed position slightly in this version. All buildings destroyed this hamlet. Run up road to barn which is oddly undamaged and walk inside. Have no memories of this from previous missions, 4 murdered woman, and the impact of the south is *now* beginning to hit home. Prior to this mission, it wasn't personal.
<bug>
bed is sticking out of wall somewhat and losing it's impact because of it.
I'm coming back this way Sisters, first, I'm going south, but, we will be back, and we will be taking Chapoi on from the mountain ridges. God help the defenders.
Drove into dangerous valley neck near beach turn off. This time stopped at ural. Voiceover, carnage more shocking than I remembered. A trail of sickening bodies escaping. Oddly, two loon soldiers nearby. I'm guessing the resistance took them out.
I'm willing any Southron to come anywhere near us now.
Get to Le Port turn off, take out the 4 sentries, and a silent bmp, which I suspect was looking for us back at Houdan (wrong about this) kills our medic. Restart. Took four sentries out, no sign of bmp. Will chase him in a minute or two. We drive on down to Le Port, I'm willing anything to try potshots at us.
No real issues with Le Port sentries. A Mgunner wounds me at 30 meters but I stand my ground, literally.
Cutscene kicks in. Nice touch giving a name at the end. The very first time I encountered this, the back walls were inexplicably destroyed after the cutscene. Now, all the prisoners appear to simply dissolve into the buildings. Have never encountered the gate opening. Also, cannot climb steel tower. Not bugs, just a report.
I'm after that bmp.
I turn off to lighthouse island on a hunch. Truck is splatted on peninsula by the bmp's friend. Retry.
drive our way towards where i think they are, splatted.
walk our way. Every attempt, bmp and Godzilla go bang, but so do we. My troops just aren't accurate enough and are taking too many wild shots. I give up for another time. We'll meet again. I know when. And I 'approve' of their holding positions. I should never have been allowed a scenic drive onto the peninsula island without penalties in earlier versions. This is likely to scare the bejesus out of players. In a different mood, I'd take these tanks on in a better crafty way. In a different mood, i would have driven back for satchels and perhaps I will, but right now, my mind is set on overlooking Chapoi. I want blood, and lots of it.
Drove what I thought was a cunning North West angle up mountain ridge. Can't be certain, but reasonably sure the parked T72 took one shot at us. He didn't need to fire again. Sigh.
All in all, I've stuffed up. I've got the wrong vehicle. It has no ammo, tempted to go back for my open five tonner (which was a gorgeous present, thank you), but fury spurs me on,
Snipers go down, one, two, three, four, five. It's my squad doing the hard bits. We're crawling, lie down mode, my rocket guys have had their rockets taken from them, specifically, and we're all in stealth. Most snipers dead on last 10 meters before them. The are twitchy, they are alert, my squad is twitchier.
Crawl on in. Mist terrible. Get to vantage point to just see outlines. Few loons pay in blood. Then a 7squad kill us all from the direction we crawled from. Cannot detect if they are Norths or not.
Retry, confuse myself and end up at mined town. re-orient and head back to where we started (last major tree clump on mountain close to Chapoi). Same loons waiting for us. bang, we're dead.
Retry, get to forest faster. Loons coming up at us (suggesting Southrons). Bang. they're all dead.
Start crawling in. No overall purpose. I know this fight, learned earlier mission play. In mist, stay in widest possible open areas, inch forward. I want these buggers charging me. If I have to, I'll switch tactics and hit the fuel depot. But snipers are my priority, anything to attract them suits me.
1st couple of attempts aren't too good. We're closing in on the vehicle area. It's a bad choice. Too much cover for the individual nasties hiding in / around sandbag walls. A change of tactics brings us near the umm, sand dune thing? and we crawl directly towards HQ. We're doing well from occaisional loons coming up our way, but getting injured. #6 (Ruslan) is an excellent spotter he exceeds the others for whatever reason. But he's too keen on some damn m2 nest at west (fuel station side) entrance. It's always been a tuffy that, or the ones direct east towards mountains if you attack from the fuel station side. The bushes/trees between, give 'unfair' cover to them. I get my squad back and put them in the road towards mined town. A vulcan is there Sergi is hopeless with his AT launcher it's the 99th time he misses something (Abrahms near Le Port before). Several restarts involved because we're very close to buildings trying to get away. Occaisonal loons coming up at us and I can't see the Vulcan only Sergei can (and Ruslan). Eventually crawl them to road, get them down and waiting. There's been NO Northron loons afaik. I think my squad's safe here but I get them, 'scan horizon'. Have decided to finish Stamenov by myself. Wasn't in awful spot, just decided to pull my people out, and that, was an adventure in itself.
Crawl back in and just take my time. Edge at a time, picking off black ops particularly. A few retries but much less than expected. I recall if you attack the town directly, there's far less enemy activity. What is there, is generally stunned. The T72 I can't see, can sure hear him though. Several sporadic, nasty things come my way but not in hordes. Clean out more snipers as they come chasing and am pleased. These guys, the snipers, are very alert and always chase you. We're in a lethal position with a T72 and a Vulcan covering most of our escape options, but Chapoi never kicks into high gear, so they wont actively look for us.
See dead civils near their prison. For whatever reason, this trigger occured well well before we ever got here.
No signs of dead northrons, no signs of burning hulks. Reasonable guess, that if I went anywhere near the fuel station, hell, would break loose, so I don't.
Finally end up in HQ area on game of cat 'n mouse that I've done (surprisingly) well with. Race into HQ shoot Stamenov who's standing up !!!. Race out, shot dead by sniper near T72. Retry.
Stamenov standing has got me curious, I crawl up the wire tower to get a bead on him instead. No chance. Race in, kill Stamenov (officer voiceovers remain, good) race out. grab satchel and hk, race-dodge into buildings hospital etc, near T72. Surprised by loon, dead. Retry, ditto. Shoot loon another loon another loon. All three were 'buried' within building, or at least, hiding in there. HK is a nice weapon<>
Got sniper, and casually walk to T72. His interest in me, all missions, is sporadic. I made the terrible mistake once, of ignoring him.
Up he goes, savegame, call my squad in because it's VERY quiet. Move to prison yard to get voiceover, decide to take on Vulcan. retry involved because Sergei is totally hopeless. Pop him, maybe 30 secs later ANOTHER Vulcan hits us from South West (Le Port direction). Christ! Thobson.
Eventually sort that mess out and generally standing our ground. Choice to do so is the almost lack of enemy loons. (soon to change, but that was the choice)
The awful, the silent, the deadly, Godzilla makes it's appearance. I was kind of expecting something but not the deadly way it approaches. (Took the time to check the cfgModel earlier) the profile's accuracy is a little higher than other vehicles meaning it's harder to detect. I found this out at Goisse, earlier. Everyone can spot the bmp's and vulcans and T80's, but not that mongrel thing. I have everyone armed as best as they'll ever be, so it's time to take a stand against it. If necessary, I'll trick it into the mountains.
Couple of nags that you can do nothing about. The presence of this Godzilla, and / or the 2nd vulcan have made my squad go stupid. I cannot get them to arm up with anything, collect anything, keep up with me. Lots of where are yous. I suspect the mist. I think, the engine is working triple time, at detection levels.
We move to fuel station side of Chapoi and hide in good cover. A LOT of enemy come down road at us, a very big LOT (probably 3 squads). Taking great pleasure in killing them all. Our squad is lethal. The enemy is pretty ferocious too, and we're taking wounds, but 3 squads never make it.
Briefest of pauses, then the soft sound of a Godzilla. Good, I think time to finish him off. Convinced he'll make his appearance on south side, we wait. He blasts us to pieces from north side (mountains).
Retry, swing about, wait for one of my people to fire, then I do. What's this? a bmp. Bugger.
WHATS THIS!!
TWO #$*)(*_$#@_ GODZILLAS
Hobson you are a total )(*_*@#A$_*_*$@_
I've been in very bad situations in all mission versions. I've never once lost every single one of my people within 30 sceonds.
You sir, are a swine, and I hope you get gout.