Mon dieu! So many posts in 5 days!
I haven't had a lot of time to play this, bar the first evening when I got it, but let me chip in to add my thoughts/feelings. Especially considering how much work must have gone into this (reading 'A long run...'). Ok, pretty much all the stuff I'm about to say has been said before, but what the heck i'll say it anyway in agreeance/disagreeance with everyone else. :-\
*Searches for his list*
1.) The Intro. I like! Yellow writing immediately stands out and shows that the mission is unique. That and 'To Vigny...' after the cutscene show effort in the small details as well as the big picture I've no experience in cutscene editing, so I can't remark on camera work or anything, but I was quite engrossed. Mars from the planets - interesting choice of music, made me grin, but strangely quite suitable, or at least not
unsuitable. Russians and Americans united for the common bad! I can't say I noticed details like the balance between Andropov's and whatshisname's armies, I was too absorbed with the spectacle of T80/72's and M1A1/2A2's lined up together. Cool. One thing I didn't like was the setdammaging of those three guys; it might have looked better shooting them, but meh. Minor gripe. The cutscene progresses. Those poor civvies. Then it switches to Alexei and his family. Suitably outraged, I am ready to wreak bloody vengeance upon anything sporting a military outfit.
2.) The Briefing. By all accounts good. I liked the custom voiceover...
3.) The start. Enough has been said on the pistol/hill theme. Suffice to say I got up the hill by hammering the (+) key, which gave me accelerated time of a sort. There is a definite gap between when you increase the acctime, and when it is reset, but im guessing this is unavoidable. I hope I didn't interfere with the various scripts which seemed to be getting hung up in A long run, but the amount of time was so short... Anyway, managed to scale the beast, bumped into a Rusky standing guard inside the house behind some barbed wire. Did not shoot straight away, but gave him a chance to explain himself. He doesn't seem inclined to talk, instead unslinging his rifle. I shoot him mercilessly. Continue round to front of house, killing a couple of americans. Enter house. Cutscene.
4.) The Voices. So you're Alexei, eh? Putting your a** on the line. Good on you!
The voice acting could perhaps use a bit more emotion, and seem a bit more involved, but having said that the voices were clear, firm, the quality of speech/diction was excellent, and so was the quality of the recording. None of that whooshy, crackly noise that so often accompanies poor voice recording. Again, I'm no expert, but I like!
5.) The Environent. I don't care what anyone says, fog and rain are good. Heightens tension and all that, but I also think that operation flashpoint looks at its best in mornings, evenings and with weather. Dunno why, but it seems to gain an extra something at certain times of the day. I did something I haven't done in flashpoint since whenever. I rolled my jeep. Twice. Not to mention on another occasion crashing and killing myself. Ouch. I'd have to blame the bumpy terrain/rain and fog/trying to read the map to figure out where the d*mn I'm going combination. Not, of course, that my terrible driving had anything to do with it. Anyhow, had a laugh and reloaded.
Having added to the road toll on Malden several times, I finally made it to the lodge. I met whatshisname, and the others. We swear to take our revenge on all the soldiers on the island. Considering the gravity of the situation (Alexei has lost his cousin, and the man his wife), more emotion (ANGER!!) would have been appropriate, but nevertheless. They join me. A motley crew! With scarcely a weapon between us, I begin to wonder how we 5 are supposed to reclaim the entire island. If indeed that is what we are supposed to do. I order the others to get in a handy pv35 civil, and decide to take a last look around the place before setting off to cause mischief, to see if the mission designer has left any surprises for the inquisitive player. . Sure enough I spot a radio (maybe I was told to check it, i dunno, but i remember i was surprised when i found it
). Cue pleas for help. I decide to temporarily set aside my mission of destruction to rescue these comrades in misfortune. Hmmm. At what point did Alexei become such a leader? He's gone from a simple lad searching for his uncle Nikolay to a man commanding armed militia, and coordinating civilian rescue attempts! This could perhaps do with some elaboration. ('Ever since he was a boy, Alexei had shown all the signs of a natural born leader...')
The pickups go off without a hitch, apart from the unsettling sound of a chopper. Fortunately nothing comes of this; after all, the fog is thick. The only thing I will add here is that it is a long drive to do three times, from each pickup point to the mountain lodge. And each was quite uneventful (for me). Perhaps something like a randomized patrol or road block would be good (having said that, I drove cross-country for the pickups. The pV35 is good in that way
). Something odd happened with the third set of civilians, however. They refused to join my group (I HAD let off the other civilians, so I certainly had space for these guys in my group) however after a few seconds i got an 'objective complete' message and a check in the 'rescue third lot of civilians' box. Having 'rescued' the third set of refugees...nothing happened. Perhaps a small reward for the player might be in order...or does that come later?
Either way, Alexei should get something for traipsing about the countryside...
On the road again, I head for the original destination: the trading post at La Trinite. I decide to chance the main road. Driving, I watch the gloomy countryside pass by. Malden could be uninhabited for all I see. I admire the pastoral setting. Suddenly headlights loom from out off the pea soup. I swerve, nearly sending my jeep upside down for a third time. A truck hurtles past me, then another, and an m2a2, and some other kind of tank. I grit my teeth and weave in and out of the convoy, through the armored vehicle, fully expecting at any moment to be blown sky-high for my stupidity....yet nothing happens. The last of the convoy has passed, and i pull over and quick-save. One final aspect-i like being able to save without having to press more than one type of button. Hurrah for 0-0-0. I look forward to seeing the conclusion of this mission. :thumbsup:
EDIT: having now read most of the thread, i see i am only a smalll way through the mission. Golly!
Instead of having a whole heap of scripts, have you considered rolling some (or even all) of them into a single .sqs file? I think Sui and probably others mentioned this before.
;MasterScript.sqs - call with this: [numberofscript,param1,param2,param3...etc.]
Goto format["script%1",_this select 0]
;----------------Script 1----------Whatever.sqs
#script1
_s1param = _this select 1
_s1param2= _this select 2
; Your code here...
exit
;----------------Script 1----------SomethingElse.sqs
#script2
_s2param = _this select 1
;Your code here...
exit
... and so on.