Mikero:About your suggestions for the outlying hamlets and fishing villages. I have just had a look at what I can do. I don't want more units or fires because of the lag. I tried the scuttled boat idea, good idea screwed up by BIS I'm afraid:
1. A dead boat in water will sink out of sight, irrespective how deep the water is, so a scuttled boat would need to be on the beach. That brings me to:
2. A boat that is empty, with no fuel and that has been destroyed will still emit the sound of an idling engine.
I have had to settle for the
yet more damage option.
Hauk:I presume you have tried the mission. I still have space on my beta testers list in case you had any comments or suggestions.
All:The next version is nearly ready. There are a lot of small changes. Key ones that I have not made yet are: closure on the concentration camp scene (the guys are still left standing around like zombies); and tidying up of the endscene. Also I have done nothing to reduce lag compared with v1.23. In addition, a lot of the changes I have made I have not yet tested in a run through so there may be the occasional syntax error popping up. Stuff that I have done includes:
randomising the starting locations for several armour groups (Mikero - all that exploring you did gone to waste
)
removing the phantom woman - finally - I think.
members of the team start with lower skill and skill levels increase more slowly
reducing the ammo that can be picked up from dead soldiers across the map
closure of the Dourdan Woman story
preventing Stamenov getting out of his building in an unkillable state.
changing the way each army reacts to the death of their leader
changing some of the dialogue (the voiceover at the bus now makes sense even when it happens late in the mission; ‘desperate to hide…' is gone; etc.)
fixing various bugs: an RPG is removed from inventory when you place an av mine using one; the voice over at the third set of civis is back; soldiers that are killed after they surrender stay down etc.
etc. etc.
The reason I am saying all this is that one week from today I will go on holiday for two weeks. I may have access to the internet if they have an internet café on this particular Greek island, but I will not have access to the game. So I can either put up the fairly raw next version soon, or wait three or four weeks and then put it up with possibly some of the things I want to do incorporated.
Any views?