@henderson
type 0 then 1
wow never knew that, thank you.
@Xcess/THob
Bloody hell - you are really kicking up a storm. This is now an unusual scenario and I am interested in how it will play out. Both leaders are dead and (I think) a relatively small amount of damage done to each army. It might not be easy. I may need to make some changes as a result of this.
for me, he's playing a fantastic play alone mode. Admittedly poor squence triggers in not collecting civilians and blah, but I started similar before I got savegame bug and I think, imho, your changes will need to be _very_ small. They might just need to be context switches of what the player has not achieved, rather than any dramatic change to game play. If we want to take on two armies by ourselves as Xcess is doing, let us.
@Fragorl
quite obviously behind the rest of you all
The fascinating thing about this mission (one of many) is there doesn't in fact appear to be any such thing. There are so many sideshows going on that entire pages of forum can be devoted to a single tangent like Pows at le Port, then, 16 pages later after we've all finished, someone mentions tanks at the lighthouse. Ook? Off we go, another mission starts and we are all behind THAT player.
>Lag
agreed in spades. However, what I've learned to do is to keep away from it. The trouble spots for me are T3 and Larche, each time, every time. It's hardly a final answer, but it does change the game back to being playable. The moment I detect heaviness, I'm out of there, no matter what. It is almost inevitable that it's a warning to me, that not only will the mission become unplayable, i'd be dead in minutes even if it were. Am actually using it to my advantage to play as Guerrilla hit and run, rather than Resistance.
>Vulcan
for me, this is a bug. It has unfair zoom against you IN THE RAIN. It is rain, that causes unfair play and I believe Hob has prevented this in later versions. Not mist, not fog, rain, is a cheat. My experience armour wise chapoi, very similar to you.
>Civilian Jeep.
You can run over as many loons as give you a thrill *until* armour detects you. (in the jeep). From that point on, all enemy is aware of you, including loons. (I have not shown such care to loon wellbeing after I ran over them as you did ;D)
>I'd just raised the average IQ
nope. Not until you are fired on, in the jeep, by armour.
>Lag at Dourdan with T72 and T80
You'd knocked out almost all. The lag I believe is caused by a chopper nearby which you may not have heard/noticed.
>Tanks
I've always been against playing them, they're so dreadfully dull. You either get blown or blow everything else around. But this mission is different, and almost all posts I've read from everyone who chooses to use a tank, has invloved a great deal of thought and cunning on their part. It's no walkover. I think the mix of rocket loons against you is just right to PREVENT players using them in their usual, very dull and unexciting fasion. So I hope Thob does nothing to alter the current balance.
>1st civil attacking lloons cutscene
yes. thob has or had a mob of them v close to that mountain, direct east of hut. The were just standing there. Depending on weather, they could 'see' you, or couldn't. I have encountered your description once only.
>You'll do alright, men.
precisely. You'll do ok without them, but doing with them is immersive (well for me it is). I care greatly that I've got various personalities doing what is 'right' for them. Lookouts, snipers, medics, whingers. A total game change from feeling satisfied when you finish a mission, to only feeling satisfied if every single one of them survive. It's a total downer eg if Irena, or Sergei bite a bullet. THAT is probably the single biggest hidden storyline in this whole thing.