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Author Topic: Houses, objects, etc.  (Read 692 times)

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Serial Killer

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Houses, objects, etc.
« on: 30 Jan 2005, 14:09:45 »
Is it possible to make a objects, houses, etc. what aren't in Objects list? Like bottles, boxes, etc. but without editor addon!!

I don't like any unofficial addons, so I need to create few objects without that editor addon.. >:(

I have a list of all buildings but there isn't any objects in that list. Please help me, like usually and thanks in advance!!

Offline THobson

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Re:Houses, objects, etc.
« Reply #1 on: 30 Jan 2005, 14:34:42 »
I don't like addon either, but I have relinquished to the extent of using General Barron's Editor upgrade.  I really can recommend that.

The alternative is daunting.  Find a mission that has in what you want, de-pbo it, find the object and then try to camcreate it.  I am not sure of a better way
« Last Edit: 30 Jan 2005, 16:20:28 by THobson »

Offline macguba

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Re:Houses, objects, etc.
« Reply #2 on: 30 Jan 2005, 15:12:27 »
The Editor addon is totally standard.    Practically everybody in the community has it.    It's stable and is only a small file.   The objects are all official:  the addon merely makes it easier to place them.   (For the official Mission Editing Competition there was a debate as to whether it even counted as an addon.)   Not using it is really just cutting off your nose to spite your face.

You can indeen camCreate the objects without the EU.    If you like tedious, pointless and time consuming jobs then this is the way to go.
Plenty of reviewed ArmA missions for you to play

Serial Killer

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Re:Houses, objects, etc.
« Reply #3 on: 30 Jan 2005, 17:21:04 »
Another question.. You know that music from Compined Arms mission's Outro? What is that music's real name? I need it, so I can search it from Internet..

Offline General Barron

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Re:Houses, objects, etc.
« Reply #4 on: 30 Jan 2005, 19:05:45 »
Sorry Macguba, but I have to correct you here:

Quote
You can indeen camCreate the objects without the EU.

Actually you cannot. The EU uses .p3d files that are already included with OFP, but it gives them configs that they never had. Basically, there are a bunch of 3D object files that are included in OFP, but are not coded to be used as in-game objects. The editor upgrade does just that, but keep in mind, there are other ways that those 3D files could be configured. Consequently, you cannot use those objects without the EU.

Girt's Resistance Object Patch (search the ed depot for it), on the other hand, works a little different. See, with resistance, there are many 3d files that ARE configured to work as objects, but are HIDDEN from the editor's view, for whatever reason. His very clever addon will simply unhide those objects for the editor. In THAT case, other people playing a mission made like that WON"T need the addon in order to play the missions.

I looked through the config for CWC and found a number of pre-resistance objects that were also hidden from the editor in this way. For example, all of the houses. However, I wasn't able to mimic Girt's approach, for some reason, and make an addon allowing the editor to use them. Unfortunately, the types of objects you are looking for aren't in Girt's patch or hidden in the CWC config, but I would still suggest you check out Girt's addon.

I used to not like using the EU either, but once you start using it, you realize that you can add a bunch of other objects for scenery, and then you just can't stop. It's a vicious cycle. :P
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Offline macguba

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Re:Houses, objects, etc.
« Reply #5 on: 30 Jan 2005, 20:11:01 »
Oops, I thought you could.
Plenty of reviewed ArmA missions for you to play