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Author Topic: Several Questions about Editing  (Read 1206 times)

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JackDVS

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Several Questions about Editing
« on: 29 Jan 2005, 02:38:59 »
Ok, I have some questions to ask on editing.

-How can I have ANY soldier start out in a parachute?

-How can you make a soldier who is dead?

-How can I make it so that at the end instead of showing just the casualties in my squad it shows all the casualties on my side, and what squad there were in.

-How do you give an entire team a name?

Lastly I downloaded the Unified CoC artillery, but I don't know how to make the computer use it. I know that it has something to do with the obelisk thing but how do I have the computer bombard a cerain position?

Offline Pilot

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Re:Several Questions about Editing
« Reply #1 on: 29 Jan 2005, 03:32:40 »
1)I am not too sure, but I think you have to create the parachute, set it to a certain height, and moveindriver the soldier.

2)When you create or edit a soldier, there are three slider bars in the lower left hand corner of the menu.  One is damage, one is fuel, and the last is ammo.  Setting the damage slider all the way to the left will make a soldier who is dead.  You can also accomplish this by putting this in the units init field:
Code: [Select]
this setdammage 1;
3)I don't think this is possible

4)If, by team, you mean group, put this in the leaders init field:
Code: [Select]
mygroupname=group this;Where mygroupname is the name you want to name the group

5)I don't know, I have never used CoC Unified Artillery

Dane

  • Guest
Re:Several Questions about Editing
« Reply #2 on: 29 Jan 2005, 09:50:33 »
With the CoC UA system came a mission template with all the markers and stuff needed for the system to work.
Just load up that mission and merge with your mission... simple as that.
« Last Edit: 29 Jan 2005, 09:51:09 by Dane »

Offline macguba

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Re:Several Questions about Editing
« Reply #3 on: 29 Jan 2005, 11:53:56 »
3)   I very much doubt you can do this in the Debriefing.   It would be perfectly possible for it to appear at the end of the mission, but it would involve serious scripting.
Plenty of reviewed ArmA missions for you to play

dan ick

  • Guest
Re:Several Questions about Editing
« Reply #4 on: 29 Jan 2005, 12:57:43 »
As far as i can remember for parachuting it goes like this,Give the parachute a name and set the special to flying,Then name the soldier you want to be in the parachute and put this line in the soldiers init field

soldiername MoveinDriver parachutename

Hope this helps ;D


                               Good Luck ;)

OH also if you just want soldiers who are dead when you start just put their health bar down,otherwise like it has been mentioned above,This setdammage 1
« Last Edit: 29 Jan 2005, 13:16:19 by dan ick »

JackDVS

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Re:Several Questions about Editing
« Reply #5 on: 29 Jan 2005, 23:47:49 »
Awe3some, thanks guys, and one last thing is how do I make it when at the end of a level, if you win, it goes on to another level that I made?

Offline macguba

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Re:Several Questions about Editing
« Reply #6 on: 30 Jan 2005, 00:36:17 »
You need to combine your missions into a campaign.      This is handled by the campaign description.ext (separate from the description.ext files in each mission).

Tutes in the Ed Depot.
Plenty of reviewed ArmA missions for you to play

JackDVS

  • Guest
Re:Several Questions about Editing
« Reply #7 on: 30 Jan 2005, 10:26:19 »
Wow, these have been helping out a lot. Thanks guys!  :D


......but now maybe the last question: How do a I make a breifing? Like how do I have it that when you start a level it shows your objectives, your squad, and your notes (like in campaign?)

Offline macguba

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Re:Several Questions about Editing
« Reply #8 on: 30 Jan 2005, 13:18:12 »
Read snYpir's Briefing.html tutorial in the Ed Depot.     (Followed by his equally excellent How to use Objectives and init.sqs.)       The Tutorial Mission has working Briefing "in the field" for you to use as a template.

For Gear selection you'll also need another special file called description.ext.     The Tutorial Mission also has one of these for you to copy.

I suggest you skip through all of the tutes in the Getting Started section of the tutorials.     It'll answer a whole bunch of questions before you even ask them.
Plenty of reviewed ArmA missions for you to play

Dane

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Re:Several Questions about Editing
« Reply #9 on: 30 Jan 2005, 18:09:14 »
Crap, i didn't read the question right. Sorry. :-[
It is explained in the readme how to get the AI to use CoC artillery.
But it's not something they do on they're own., it's done by triggers, waypoints or scripts.
« Last Edit: 30 Jan 2005, 18:12:04 by Dane »